1
Incorporating Creativity, Innovation, and Technology Integration in the Early Years
āAround here, however, we donāt look backwards for very long. We keep moving forward, opening up new doors and doing new things, because weāre curious ā¦ and curiosity keeps leading us down new paths.ā
āWalt Disney Company
Chapter Overview
This chapter will cover the following:
ā Supporting students as digital citizens and innovative designers
ā Providing teachers and parents opportunities to work collaboratively to support childrenās creativity
ā Encouraging possibility thinking, and thinking both inside and outside of the box
ā Developing a mindset toward purposeful technology integration for young learners
ā Partnering with schools and community members to encourage innovation and creativity in young learners
Student as Digital Citizen and Innovative Designer
Throughout this book, we embed the ISTE Standards for Students to remind us all to help students learn these skills so they can become productive and capable digital learners. As indicated, āthe standards are designed for use by educators across the curriculum, with every age student, with a goal of cultivating these skills throughout a studentās academic careerā (ISTE, 2016). We begin with the Student Standards for digital citizen and innovative designer.
Digital Citizen
āStudents recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.ā
ā ISTE Standards for Students, Standard 2: Digital Citizen
ā Childrenās Internet Protection Act (goo.gl/bIWcOH)
ā Fair Use Index (www.copyright.gov/fls/fl102.html)
ā Library Services and Technology Act (www.ala.org/advocacy/advleg/federallegislation/lsta)
ā Technology, Education and Copyright Harmonization (āTEACHā) Act (S. 487) (https://copyright.gov/docs/regstat031301.html)
ā Remain aware and engaged in what children are doing online.
ā Support good choices.
ā Keep the computer clean of viruses, protected with antivirus software and updated.
ā Use the safety features provided by most software and Internet Service Providers to help you protect children from harmāthese include setting up pre-approved websites children can visit and allowing you to set limits on the time children spend online.
ā Check and monitor the privacy settings on the software and devices children are using.
ā Encourage critical thinking and teach children that good digital citizens respect the privacy of others; teach children not to share anything that would be embarrassing or hurtful to someone else.
ā Act as digital citizen leaders by keeping the lines of communication open with children so they feel they can tell you if something is wrong. Also, encourage children to seek help if a friend is making unsafe choices.
Innovative Designer
āStudents use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.ā
ā ISTE Standards for Students, Standard 4: Innovative Designer
Innovative, Who Me?
The more time we all provide our students to be creative and innovative, the more they will realize that everyone can be innovative. Yes, even you can be innovative. For example, woodworking has been used in early learning centers for many years. When young children are exposed to real materials and tools, like hammers, nails, and a saw, they can learn how to use them effectively. Of course, the children must be supervised and provided with direct instruction on how to use the tools safely. If adults have not had experience with this kind of activity, they may be hesitant to integrate it into their classroom or home environment.