Key Concepts in Creative Industries
  1. 200 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

About this book

This guide to the emerging language of creative industries field is a valuable resource for researchers and students alike. Concise, extensively referenced, and accessible, this this is an exceptionally useful reference work.
- Gauti Sigthorsson
, Greenwich University

"There could be no better guides to the conceptual map of the creative industries than John Hartley and his colleagues, pioneers in the field. This book is a clear, comprehensive and accessible tool-kit of ideas, concepts, questions and discussions which will be invaluable to students and practitioners alike. Key Concepts in Creative Industries is set to become the corner stone of an expanding and exciting field of study"
- Chris Barker, University of Wollongong

Creativity is an attribute of individual people, but also a feature of organizations like firms, cultural institutions and social networks. In the knowledge economy of today, creativity is of increasing value, for developing, emergent and advanced countries, and for competing cities.

This book is the first to present an organized study of the key concepts that underlie and motivate the field of creative industries. Written by a world-leading team of experts, it presents readers with compact accounts of the history of terms, the debates and tensions associated with their usage, and examples of how they apply to the creative industries around the world.

Crisp and relevant, this is an invaluable text for students of the creative industries across a range of disciplines, especially media, communication, economics, sociology, creative and performing arts and regional studies.

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Yes, you can access Key Concepts in Creative Industries by John Hartley,Jason Potts,Stuart Cunningham,Terry Flew,Michael Keane,John Banks,SAGE Publications Ltd in PDF and/or ePUB format, as well as other popular books in Social Sciences & Media Studies. We have over one million books available in our catalogue for you to explore.

References

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Table of contents

  1. Cover
  2. Half Title
  3. Publisher Note
  4. Title Page
  5. Copyright Page
  6. Contents
  7. About the Authors
  8. Introduction
  9. Aesthetics, Art
  10. Agent/Agency
  11. Attention
  12. Audience
  13. Cluster
  14. Co-Creation (User-Created Content; User-Generated Content)
  15. Competition
  16. Complex Systems
  17. Consumer
  18. Convergence
  19. Creative Arts
  20. Creative Cities
  21. Creative Class
  22. Creative Destruction
  23. Creative Economy
  24. Creative Industries
  25. Creative Labour
  26. Creativity
  27. Cultural Policy
  28. Culture (History of Concept)
  29. Culture Industry / Cultural Industries
  30. Design
  31. Digital Literacy
  32. Entertainment
  33. Entrepreneur/Ship
  34. Evolution
  35. Expert
  36. Globalisation
  37. Information Economy
  38. Innovation
  39. Institution
  40. Intellectual Property
  41. Internationalisation (of Creative Industries)
  42. Knowledge (Growth of)
  43. Markets
  44. Media
  45. Networks
  46. Power
  47. Productivity
  48. Public Culture
  49. Representation
  50. Technology
  51. References
  52. Index