Part One
Hybrid Bodies
In the lead-up to the release of Star Wars: Episode VII: The Force Awakens (Abrams 2015), the publicity surrounding the film took pains to distance this entry in the franchise from the previousâand widely despisedâprequel films (Episodes IâIII, Lucas, 1999â2005). At the heart of this extra-textual promotional rhetoric was an anxiety regarding the interplay of practical special effects and digital visual effects. Hailed as âthe year of Hollywoodâs practical effects comebackâ by theverge.com, 2015 witnessed the release of a few notable blockbuster action films that emphasized their skillful negotiation between practical and digital effects (Opam 2015). Among these were Mission: ImpossibleâRogue Nation (McQuarrie 2015)âTom Cruise really hangs from an Airbus A400!; Mad Max: Fury Road (Miller 2015)âMiller really shot in the Namibian desert with a real flame-throwing guitar!; and Furious 7 (Wan 2015)âthey âreally freaking did drop cars from a C-130 airplane!â (Chan 2015). The production and marketing teams of these films seem to have internalized an anxiety over the phenomenological authenticity of their films, and as evidenced by behind-the-scenes âmaking ofâ featurettes, the promotional rhetoric highlights the profilmic aspects of the films while downplaying the digital components of the composite image. In other words, what is emphasized isnât the novelty of CGI spectacle but rather the seamless and âinvisibleâ combination of practical and digital effects. Itâs so good, these promotional materials argue, that audiences wonât be able to tell the difference. (Or, using Dan Northâs [2008] terminology, audiences wonât be able to âspot the joins.â)
Material promoting The Force Awakens, for example, attempts to counter the widespread fan dissatisfaction with the heavy use of CGI and VFX in the three Star Wars prequels. The discourse surrounding the film took pains to emphasize its practical special effects and the fact that it was shot on ârealâ 35 mm film. A promotional video from Comic-Con 2015 exemplifies this anxiety. The video begins with narration by Mark Hamill (Luke Skywalker), speaking to the analog desires and digital anxiety of the film:
Real sets, practical effects; youâve been here, but you donât know this story. Nothingâs changed, really. I mean everythingâs changed, but nothingâs changed. Thatâs the way you want it to be, really. To see the way the technology has evolved, and yet, keeping one foot in the pre-digital world. (Star Wars 2015)
Accompanying this narration are images of miniature models, location-based sets, rubber costumes, and film moving through the gates of a real, live film camera. The goal of this promo reel is to link old and new, analog and digital worlds. It embraces our digital present (and future) while paying homage to our analog past.
While this merging of analog and digital, at least superficially, appears to be harmonious, there is a deeper anxiety at work here, one that fears the loss of profilmic authenticity at the expense of the digital. What we find in much of contemporary blockbuster action, science fiction, and fantasy cinema is an ambivalence toward embodiment and authenticity, an ambivalence that is typical of vernacular posthumanism. On the one hand, the film industry and its audiences, in a general sense, have accepted the widespread practice of digital tinkering in every part of the production workflow. Ranging from spectacular uses of VFX such as performance capture, massive crowd scenes, and epic battles, to more mundane uses like color correction, lighting, and environmental tweaks, digital trickery has become a core component of contemporary image production, from image acquisition, to post-production, to exhibition.
On the other hand, cinema displays an anxiety about its authenticity, and action and sci-fi cinemaâgenres long preoccupied with the physicality of the bodyâmakes it a point to reassert the importance of the profilmic body amid digital environments, crowds, and agents. Lisa Purse, for example, in her analysis of âvirtual action bodiesâ like Spider-Man (Spider-Man 2, Raimi 2004) and the Hulk (Hulk, Lee 2003), argues that the âinherent visual instabilityâ of these virtual bodies creates an âuneaseâ in the reception of these films (2007, 13). Purse later states that the virtual bodyâs âinherent malleability generates anxieties that are rooted in primal cultural fears about metamorphosis and its characterization of the human body as mutableâ (2007, 15).
In contemporary cinema, the body, like the digital image, has become a composite, a layered construction that can be altered and manipulated. Just as the digital image is malleable and moldable, so too is the body. Both the image and the bodies within the image are subject to the logic of the digital information age, which requires that all things be reduced to the common equivalent of code, equally exchangeable and transferable with each other. Within this context, bodies become simply another expression of code, something that can be layered and composited within the digital image.
What the two chapters in this section are concerned with are the ways in which this logic of the image, with its attendant concerns of the interaction between profilmic and digital forces, produces hybrid bodies. These hybrid bodies straddle the analog and digital, keeping a foot in the world of practical effects while exploiting the advantages of digital effects. The images of these hybrid bodies also speak in a unique vernacular, one that models a particular kind of posthuman existence and initiates viewers into a posthuman mode of being. At times threatening, these bodies are eventually domesticated as they transition from practical to digital realization.
Beginning with a discussion of the films of David Cronenberg and concluding with an analysis of the technology of performance capture, this section draws connections and continuities between expressions of posthuman modes of being as imagined by both practical special effects and digital visual effects. Each technology and practice of vision offers unique ways of imagining the posthuman, and each is concerned with producing methods of augmenting the form of images for visual consumption. As my analysis will demonstrate, the transition from practical augmentation of the body to digital augmentation of the body was more an evolution than a revolution. One method has not replaced the other, and practical and digital effects are almost always used in combination with each other. In fact, the case studies featured throughout this book will highlight how the two are ontologically quite similar. The examples I discuss do, however, produce quite different fantasies and reveal quite different anxieties about the state of the lived body.
As a master of body horror and unsettling practical effects, Cronenberg provides an apt beginning to this journey in Chapter 1. Cronenbergâs films reveal deep anxieties about the violation of the human body and psyche, and in general, they present a dystopian view of the posthuman condition. Chapter 2 continues the theme of hybrid bodies with a discussion of technologies of performance capture, which take the movements and âperformanceâ of an actor, combine these with software interpellation and animator input, and produce a virtual performance. Rather than focus on the images produced by performance capture, my analysis examines the technology that produces the images, and I view performance capture as a posthuman assemblage of human and nonhuman forces. Whereas the Cronenberg films discussed in Chapter 1 view the posthuman body as threatening, performance capture largely hides its apparatus of production, producing bodies that, for all of their technical wizardry, present a mundane, banal form of posthumanism, an everyday, vernacular vision of posthuman being. The digital images that performance capture produces present a utopian merging of human and machine wherein the apparatus of production becomes âinvisibleâ and the human is seamlessly augmented and improved through its collaboration with technology.
1
Cronenbergâs New Flesh
David Cronenbergâs films violate not only the bodies of their characters but also their own bodies, the bodies of the films themselves. The technologiesâboth analog and digitalâthat produce Cronenbergâs images rupture both the profilmic bodies depicted on screen and the visual space established within the screen. In her seminal work on the topic of film phenomenology, The Address of the Eye, Vivian Sobchack argues that a filmâs bodyâincluding the screen, the image, the recording apparatus, and projection equipmentâis not merely something to be observed and experienced by the viewer. Rather, the filmâs body itself possesses intentionality and sensuous existence. In other words, âthe film is not ⌠merely an object for perception and expression; it is also the subject of perceptions and expressionâ (Sobchack 1992, 167). Sobchack elaborates further:
If we allow that we are our bodies and their visibly intentional conduct in the world, if we reflect upon our existence and understand that we are the subjects of our visual experience as well as visual objects for other visual subjects, then we cannot but recognize that the filmâs body and its visibly intentional conduct enjoy the same existential privilege. (1992, 248)
The body of film, according to Sobchack, should be viewed as an experiencing body on the same existential plane as all other bodies. Though the filmâs body might not possess the same faculties of perception and cognition as the viewerâs body, the body of film is nevertheless a body with intention, a body that can return the looks of the viewer.
Here, Sobchack is, in her own way, predicting recent work in the fields associated with the ânonhuman turn,â which Richard Grusin defines as scholarship âengaged in decentering the human in favor of a turn toward and concern for the nonhuman, understood variously in terms of animals, affectivity, bodies, organic and geophysical systems, materiality, or technologiesâ (2015, vii). Including such subfields as actor-network theory (ANT), affect theory, animal studies, assemblage theory, brain sciences, new materialism, new media theory, speculative realism, and systems theory, the nonhuman turn, to borrow Ian Bogostâs pithy phrase, posits that âall things equally exist, yet they do not exist equallyâ (2012, 11). Rather than viewing nonhuman entities simply as products of human discourse or as creations of human perceptions and experiences of the world, work confronting the nonhuman views humans and nonhumans as entangled and implicated with each other. It denies hierarchies of being and advocates for a recognition of the unique modes of agency and subjectivity of all entities. As Bogostâs adage indicates, however, recognizing the equality of existence of all things does not require a denial of uneven relationships of power among humans and nonhumans.
Returning to Sobchackâs theory of film phenomenology, she views the filmâs body as occupying an equal existential plane to that of the human viewer. Just as the viewerâs body inhabits the world in a very particular way with all of the attendant sensations, experiences, and perceptions produced by its encounter with the world, so too does the filmâs body inhabit the world in its own unique way. Moreover, as with the viewerâs body, the filmâs body both acts on and is acted upon by the world. The filmâs body is not a neutral, inactive entity in the world. It both alters and is altered by that which it encounters. Other scholars, notably Laura Marks (2000, 2002) and Jennifer Barker (2009), have followed Sobchack in exploring, respectively, the âskinâ of the filmâs body and the living corporeality of the filmâs body (including the filmâs viscera and musculature). Elena del Rio has extended Sobchackâs film phenomenology and applied it to a Deleuzian theory of sensation and performance (2008). My own analysis of the body of Cronenbergâs films will follow the lines of flight of these scholars, noting in particular the extent to which the bodies on screen interact with the visual technologies and apparatuses used to produce those bodies.
Most of the protagonists in Cronenbergâs films experience some sort of physical transformation, evisceration of the flesh, or rending of the bodyâfor example, Roseâs growth of a fleshy stinger in Rabid (1977); the various tumors, lesions, and placental sacs of characters in The Brood (1979); Max Rennâs abdominal VCR in Videodrome (1983); Seth Brundleâs grotesque transformation into an insect in The Fly (1986); the mechanized and sexualized wounds of Crash (1996); and the spinal bioports of eXistenZ (1999). These fleshy transformations donât only take place at the level of profilmic representation, however. Like a surgeon cutting into the flesh of the body, so too does the technological apparatus of image production slice into the filmâs body, and this is most evident in Dead Ringers, a film whose vernacular posthumanism adeptly models the sensations of the posthuman experience.
Dead Ringers tells the story of identical twins, Elliot and Beverly Mantle (both masterfully played by Jeremy Irons), who are highly successful and well-respected gynecologists. From a young age, the twins have been interested in matters of fertility and the female body, though they are notably disinterested in human reproduction itself, as well as its attendant emotional components. In the opening scene of the film, the young Mantle twins (they are probably around 12 years old) are discussing their newfound knowledge about sex. Sex, in their discussion, is not something erotic but rather something to be investigated scientifically and examined rationally. Theyâre curious about why humans need to have sex, and they conclude that, unlike fish, humans donât live in water, so they must âinternalize the waterâ for the sperm to reach the egg. Imagining an aquatic human and the type of sex theyâd have, the twins decide:
Mantle Twin #1 (the twins arenât named at this point): Theyâd have a kind of sex, but the kind where you wouldnât have to touch each other.
Mantle Twin #2: I like that idea.
This scene is immediately followed by a short scene of the young twins performing âplayâ surgery on a small model of the body.
These opening moments of the film establish the distant, de-eroticized attitude toward sex shared by the Mantle twins. After a brief sequence establishing the twinsâ success at Harvard medical schoolâdue, in part, to their invention of a new surgical retractorâthe film proceeds to show us the daily rhythms of the Mantle twinsâ adult lives. The twins operate a successful and highly regarded fertility clinic, and they share all aspects of their lives. They frequently trade places at social events (though the film makes clear that Elliot is the more outgoing brother, while Beverly is the more reserved, bookish brother), they share an apartment, and they share lovers. Prior to the inciting incident of the film, the Mantle brothers appear to view sex as a simple biological need. Elliot woos the women, sleeps with them, and Beverly then swaps places with Elliot as the womenâs lover. There is no indication that either twin views these relationships romantically, and they both seem to avoid emotional entanglements. Instead, the goal of the twins is to share one life between the two of them, each experiencing exactly what the other experiences.
Part of their strategy for achieving this shared existence is keeping a distance from the emotional messiness of romantic relationships and reproduction. Drawing on their youthful interest in seeing and knowing the female body, the Mantle twinsâ medical practice is focused solely on female fertility. Their goal is not reproduction per se but rather manipulating the female body so that its potential to bear children might be realized. The Mantles are more concerned with controlling and modifying the female body than with seeing bodies proliferate out of their control through reproduction.1 An exchange from the film illustrates this point. During a consultation, a patient asks Beverly to examine her husband to see if heâs the problem with their inability to conceive a child. To which Beverly responds: âWe donât do husbands. We donât deliver babies either. We make women fertile, and thatâs all we do. To achieve anything in life, one has to keep life simple ⌠donât you think?â
This simplicity is exactly what the Mantle twins abandon when they take on actress Claire Niveau (Genevieve Bujold) as a patient. In his examination of Claire, Beverly discovers that she has a âtrifurcated cervix,â which, while âfabulously rare,â renders Claire infertile. The twins each become fascinated with Claire, due in no small part to her physiological curiosity. Claireâs infertility renders her the ideal mate for the twins, as there is no potential for reproduction. The twinsâ dual relationship with Claire, however, eventually causes a rupture in their relationship, and Beverly begins to show signs of wanting to keep her for himself, while Elliot sees Claire as simply another conquest for the brothers (he is attracted to her celebrity as an actress).
Beverlyâs desire to live a separate life from his brother is what motivates the rest of the film and its tragic ending. In the scenes during their time at...