GameMaker
eBook - ePub

GameMaker

Studio For Dummies

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

GameMaker

Studio For Dummies

About this book

Get gaming faster with the official guide to GameMaker: Studio

GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing.

Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include:

  • An overview of Studio, and how to get started
  • The basic tools and techniques at the core of your design
  • Advanced techniques for more seasoned game designers
  • An inside look at what the premium upgrades have to offer

GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.

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Yes, you can access GameMaker by Michael Rohde in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Part I

Getting Started with GameMaker: Studio

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For Dummies can help you get started with lots of subjects. Visit www.dummies.com to learn more and do more with For Dummies.
In this part …
  • Get to know GameMaker: Studio.
  • See how Sounds, Sprites, Objects, and Rooms work together.
Chapter 1

Introducing GameMaker: Studio

In This Chapter
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Coding without coding using Actions
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Coding by coding with GameMaker Language
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Getting your game into players’ hands
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Identifying the major features of GameMaker: Studio
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Looking at the main steps of creating a game
GameMaker: Studio software, from YoYo Games, is a game development tool that enables you to make video games. At the Game Developers Conference (GDC), I had an opportunity to meet with key players from YoYo Games. I saw firsthand the level of excitement this team from Dundee, Scotland has. It’s as if each of them embodied the spirit of a magical dragon, circling high overhead a misty mountaintop, ready to breathe down green flames of magical energy to level up all game developers with enhanced game-making attributes.
All game developers can benefit from GameMaker: Studio. Whether you’re a professional developer looking to enter the videogame community, or a university student interested in breaking into the videogame field, or a 10-year-old with no coding experience at all, GameMaker: Studio has the tools you need to make your vision a reality.


Dragging and Dropping Your Way to Making a Game

You can make games with GameMaker: Studio without knowing code! That’s because GameMaker uses the drag-and-drop Actions (see Chapter 4). You use Actions to tell GameMaker how, what, when, and where you want something to happen during your game. When you create an Action, GameMaker creates the code for you in the background. For example, say you create an Action so that when the player presses the spacebar, she shoots bullets from her plane. When you make that Action, GameMaker creates the code that causes the plane to shoot a bullet when the player presses the spacebar. In that way, using the drag-and-drop Actions enables the non-developer to develop code.
The drag-and-drop Actions are also good for developers who do know how to code but want a quick and efficient way to write large blocks of code. For example, a developer could sit down and write out the code by hand, which can be timely and can lead to typos and errors. Or, she can use the drag-and-drop Actions to create those same blocks of code, which can take seconds instead of hours.

Understanding the GameMaker Language

The drag-and-drop Actions provide a quick and easy way to create code. But you should start your game-making adventure with an open mind for learning how to code because, ultimately, it will benefit you and your games. Plus, by learning code, you gain a better appreciation for how the Actions work.
I’m not a developer, but I’m f...

Table of contents

  1. Cover
  2. Title Page
  3. Table of Contents
  4. Introduction
  5. Part I: Getting Started with GameMaker: Studio
  6. Part II: Basic Tools and Techniques
  7. Part III: Creating Special Effects
  8. Part IV: Coding Physics, Mobile Controls, and More
  9. Part V: The Part of Tens
  10. About the Author
  11. Cheat Sheet
  12. More Dummies Products
  13. End User License Agreement