Rapid Instructional Design
eBook - ePub

Rapid Instructional Design

Learning ID Fast and Right

  1. English
  2. ePUB (mobile friendly)
  3. Available on iOS & Android
eBook - ePub

Rapid Instructional Design

Learning ID Fast and Right

About this book

The classic guide to instructional design, fully updated for the new ways we learn

Rapid Instructional Design is the industry standard guide to creating effective instructional materials, providing no-nonsense practicality rather than theory-driven text. Beginning with a look at what "instructional design" really means, readers are guided step-by-step through the ADDIE model to explore techniques for analysis, design, development, intervention, and evaluation. This new third edition has been updated to cover new applications, technologies, and concepts, and includes many new templates, real-life examples, and additional instructor materials. Instruction delivery has expanded rapidly in the nine years since the second edition's publication, and this update covers all the major advances in the field. The major instructional models are expanded to apply to e-learning, MOOCs, mobile learning, and social network-based learning. Informal learning and communities of practice are examined, as well.

Instructional design is the systematic process by which instructional materials are designed, developed, and delivered. Designers must determine the learner's current state and needs, define the end goals of the instruction, and create an intervention to assist in the transition. This book is a complete guide to the process, helping readers design efficient, effective materials.

  • Learn the ins and outs of the ADDIE model
  • Discover shortcuts for rapid design
  • Design for e-learning, Millennials, and MOOCs
  • Investigate methods for emerging avenues of instruction

This book does exactly what a well-designed course should do, providing relevant guidance for anyone who wants to know how to apply good instructional design. Eminently practical and fully up-to-date, Rapid Instructional Design is the one-stop guide to more effective instruction.

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Rapid Instructional Design by George M. Piskurich in PDF and/or ePUB format, as well as other popular books in Business & Human Resource Management. We have over one million books available in our catalogue for you to explore.

Information

Publisher
Wiley
Year
2015
Print ISBN
9781118973974
eBook ISBN
9781118974131

Chapter 1
What Is This Instructional Design Stuff Anyway?

This chapter will help you to:
  • Discover why you need instructional design
  • Begin to see what instructional design is
  • Consider the advantages and disadvantages of instructional design
There is an old saying that if you don't know where you are going, any road will get you there. This is a fine philosophy if you are spending the summer between your junior and senior year “experiencing” Europe or if you have embarked on an Australian “walk-about,” but when you are developing training programs it leaves a lot to be desired.
One of the purposes of instructional design is to provide both an appropriate destination, and the right road to get you there, whenever you are responsible for creating a training program. Your destination is usually some form of learning that your trainees will accomplish, while the road is one of the many paths that instruction can follow to facilitate that learning.
Instructional design stripped to its basics is simply a process for helping you to create effective training in an efficient manner. It is a system, perhaps more accurately a number of systems, that help you ask the right questions, make the right decisions, and produce a product that is as useful and useable as your situation requires and allows.
Some people refer to instructional design as the “science” of instruction because it follows a set of theories and methods and is concerned with inputs and outputs. Other people see instructional design as an “art” because the best designs usually have a direct relationship to the creativity and talent of the designer. Still others see it as “a good thing to do if we have the time,” but it can't get in the way of producing the training.
How you see instructional design is up to you. In this book we will not champion one view over another, or even one definition as the “most correct.” What we will do is try to convince you that creating a training program without using instructional design principles is inviting failure. Once that is (we hope) accomplished, we will explore the most basic of those principles, not from a theoretical point of view, but rather from the direction of how to apply them, rapidly and successfully.
In fact, if you are seeking instructional design theory you've probably come to the wrong source; you may want to read Dick and Carey's Systematic Design of Instruction (1990). One of those basic instructional design principles we mentioned is to know your target audience. This book's target audiences were described in the introduction. Primarily, they are individuals with little to no instructional design experience who need to learn to do it right, but fast. For the most part you are not permanent training professionals planning to make a career out of instructional design, so the theory is not as important as the actual practice.
Our audience analysis (we'll be talking a lot more about analysis in the next couple of chapters) tells us that you are much more preoccupied with how it is done than with what is behind the doing. Not that you aren't interested in the theory, but you just don't have the time to explore these aspects when everyone is expecting your training program yesterday. So terms such as adult learning theory, learning styles, and even cognitive science may appear here from time to time, but we won't be discussing them in any detail. We will spend most of our time considering how to apply good instructional design principles specifically to the various ways you can deliver training, such as classroom training, on-the-job training, self-instruction, and technology-based training.
However, for the more experienced practitioner, we'll also discuss ways to speed up the instructional design process through simple hints and larger scale methods, such as instructional design software, learning object-based design, rapid prototyping, and performance-support-based design. If you are an experienced instructional designer, or plan to be someday, you might want to at least check out the shortcut icons and hang around for Chapter 8 to pick up some new ideas and shortcuts.

WHY INSTRUCTIONAL DESIGN?

So why should you concern yourself with instructional design? Perhaps the best reason I can give is one we've all experienced: the course, class, seminar, or other training event that sounded good on paper, but that you left (and that left you) wondering why you ever came. There are a number of reasons for this universal phenomena, but in the end they all boil down to one cause: poor instructional design. Did the class not meet the objectives stated in the course description? Poor instructional design. Did the test at the end of the program not make any sense? Poor instructional design. Did the instructor meander from topic to topic with no clear pattern to what was being discussed? Poor instructional design. Was the material over your head, or too basic—blame it on poor instructional design. (OK, I admit there may be other reasons as well, but poor instructional design is often the most critical reason, and because this is a book on how to become a better instructional designer, allow me just a little overstatement.)
On an individual basis, these ineffective learning experiences are annoying, but when considered for a company-wide training course it is rather painful, particularly to the bottom line; and multiplied by five or a dozen or fifty training courses, it is appalling. Hundreds of thousands of precious training hours are wasted every year telling participants what they already know or things they cannot use.
The cost in wasted time, wasted money, and wasted opportunities is staggering—all because the person responsible for the program did not know, or did not take advantage of, a few mostly common sense rules for creating good training.
ASTD notes in their 2013 State of the Industry Report that over one and one-half billion dollars was spent by organizations on training in 2012. If even 5 percent of this expenditure was made on bad training because of poor instructional design (and chances are the real amount is well over that), knowing how to do it right would have saved companies over $75 million!
What instructional design will do for you, the training course developer, is to help you guard against making such mistakes. It will help you create good, clear objectives for your program that can be understood and mastered by your trainees. It will help you develop evaluations that truly tes...

Table of contents

  1. Cover
  2. Title Page
  3. Copyright
  4. Tool List
  5. Preface for the Third Edition
  6. Introduction
  7. Chapter 1: What Is This Instructional Design Stuff Anyway?
  8. Chapter 2: Before You Do Anything: Pre-Instructional Design Activities
  9. Chapter 3: Do You Know What You Need to Do? Analysis
  10. Chapter 4: How to Do It: Design
  11. Chapter 5: Doing It Right: Development
  12. Chapter 6: Getting It Where It Does the Most Good: Implementation
  13. Chapter 7: Did It Do Any Good? Evaluation
  14. Chapter 8: Doing It Faster: More Rapid Design Shortcuts
  15. Chapter 9: Asynchronous e-Learning Design
  16. Chapter 10: Synchronous e-Learning Design
  17. Chapter 11: New Design Applications
  18. Glossary
  19. Suggested Readings
  20. Other Resources
  21. About the Author
  22. Index
  23. End User License Agreement