For those who like to learn by doing, this Autodesk Official Press book shows you how to build a four-story office building one step at a time, providing you with real-world practice you might expect to encounter on the job. Concise explanations, focused examples, step-by-step instructions, and an engaging hands-on tutorial make this book the perfect way to learn Revit Architecture. In addition, you can download starting files for each chapter from the website in order to compare your work to the authors, or start fresh with any chapter in the book.
Expert author Eric Wing first introduces the interface and Revit conventions, and then moves directly into building modeling. You'll learn to place walls, doors, and windows, work with structural grids, beams, and foundations; add text and dimensions, and use dimensions as a design tool. As the building takes shape, you'll discover how to generate construction documentation, create schedules, work with families, consider site issues, and use Revit's rendering capabilities. Here are some of the skills you can acquire from this book:
Understanding Revit's interface, views, and grids
Creating and editing roofs, railings, stairs, and ceilings
Generating documentation and construction schedules
Using advanced features like creating hosted families, system families, and formulas
Autodesk Revit Architecture: No Experience Required is a completely self-paced guide. You can work along with the tutorial from cover to cover or jump in anywhere. No matter how you use this book, you'll be able to transfer the useful concepts to your professional practice.
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Iâm sure youâve seen plenty of presentations on how wonderful and versatile this 3D AutodeskÂŽ RevitÂŽ Architecture revolution is. You may be thinking, âThis all seems too complicated for what I do. Why do I need 3D anyway?â
The answer is: you donât need 3D. What do you do to get a job outâthat is, after the presentation when youâre awarded the project? First, you redraw the plans. Next comes the detail round-up game we have all come to love: pull the specs together and then plot. This is a simple process that works.
Well, it worked until 3D showed up. Now we have no real clue where things come from, drawings donât look very good, and getting a drawing out the door takes three times as long.
Thatâs the perception, anyway. Iâve certainly seen all of the above, but Iâve also seen some incredibly coordinated sets of drawings with almost textbook adherence to standards and graphics. Revit can go both waysâit depends on you to make it go the right way.
One other buzzword Iâm sure youâve heard about is Building Information Modeling (BIM). Although they say BIM is a process, not an application, I donât fully buy into that position. Right now, youâre on the first page of BIM. BIM starts with Revit. If you understand Revit, youâll understand Building Information Modeling.
This chapter will dive into the Revit graphical user interface (GUI) and tackle the three topics that make Revit ⌠well, Revit.
The Revit interface
The Project Browser
File types and families
The Revit Interface
Toto, we arenât in CAD anymore!
If you just bought this book, then welcome to the Revit world. In Revit, the vast majority of the processes you encounter are in a flat 2D platform. Instead of drafting, youâre placing components into a model. Yes, these components have a so-called third dimension to them, but a logical methodology drives the process. If you need to see the model in 3D, itâs simply a click away. That being said, remember this: there is a big difference between 3D drafting and modeling.
With that preamble behind us, letâs get on with it.
First of all, Revit has no command prompt and no crosshairs. Stop! Donât go away just yet. Youâll get used to it, I promise. Unlike most CAD applications, Revit is heavily pared down, so to speak. Itâs this way for a reason. Revit was designed for architects and engineers. You donât need every command that a mechanical engineer would need. An electrical engineer wouldnât need the functionality that an architect would require. In the new Revit 2015 interface, the functionality I just mentioned is available, but itâs tucked away so as not to interfere with your architectural pursuits.
NOTE The preceding paragraph is the longest one of the book. This book is designed to cut to the chase and show you how to use Revit Architecture in a step-by-step fashion without having to read through paragraph after paragraph of theory just to find the answer youâre seeking. Datasets are provided on the bookâs accompanying website (www.sybex.com/go/revit2015ner), but you can also use your own model as you go through the book. If you donât wish to read this book cover to cover, donât! Although I recommend going from front to back, you can use the book as a desk reference by jumping to a desired topic. The datasets will be added in phases to accommodate this type of usage. Either way, get ready to learn Revit!
Youâll find that, as you get comfortable with Revit, there are many, many choices and options behind each command.
Letâs get started:
To open Revit, click the icon on your desktop (see Figure 1-1).
Figure 1-1: You can launch Revit Architecture from the desktop icon.
After you start Revit, youâll see the Recent Files window, as shown in Figure 1-2. The top row lists any projects on which youâve been working; the bottom row lists any families with which youâve been working. The column to the right allows you to view some tutorial ...
Table of contents
Cover
Titlepage
Dedication
Acknowledgments
About the Author
Introduction
Chapter 1: The Autodesk Revit World
Chapter 2: Creating a Model
Chapter 3: Creating Views
Chapter 4: Working with the Autodesk Revit Tools
Chapter 5: Dimensioning and Annotating
Chapter 6: Floors
Chapter 7: Roofs
Chapter 8: Structural Items
Chapter 9: Ceilings and Interiors
Chapter 10: Stairs, Ramps, and Railings
Chapter 11: Schedules and Tags
Chapter 12: Detailing
Chapter 13: Creating Specific Views and Match Lines
Chapter 14: Creating Sheets and Printing
Chapter 15: Creating Rooms and Area Plans
Chapter 16: Advanced Wall Topics
Chapter 17: Creating Families
Chapter 18: Site and Topography
Chapter 19: Rendering and Presentation
Chapter 20: Importing and Coordinating Models
Chapter 21: Phasing and Design Options
Chapter 22: Project Collaboration
End-User License Agreement
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