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Directing the Story
Professional Storytelling and Storyboarding Techniques for Live Action and Animation
Francis Glebas
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eBook - ePub
Directing the Story
Professional Storytelling and Storyboarding Techniques for Live Action and Animation
Francis Glebas
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Francis Glebas, a top Disney storyboard artist, shows how to reach the ultimate goal of animation and moviemaking by showing how to provide audiences with an emotionally satisfying experience. Directing the Story offers a structural approach to clearly and dramatically presenting visual stories. With Francis' help you'll discover the professional storytelling techniques which have swept away generations of movie goers and kept them coming back for more. You'll also learn to spot potential problems before they cost you time or money and offers creative solutions to solve them. Best of all, it practices what it preaches, using a graphic novel format to demonstrate the professional visual storytelling techniques you need to know.
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1
The Goal: Why Do We Watch?
Why Do We Watch Movies?
This is the first question I ask my film students: âWhy do we watch movies?â Most of them have never thought to ask this question. They think about it, raise their hands, and start suggesting answers.
There are many reasons why we all watch movies, and as my students comment, I write their answers on the chalkboard. There is the wish to share experiences with the characters and our friends. We watch to learn all kinds of things. We watch to see spectacles. We get to see other worlds that weâll never go to. We want to hear a good story. Someone suggests we watch to escape. Escape what? âBoredom!â comes the answer, and the students laugh. But why do they laugh? Maybe thereâs a clue there.
The most interesting answer to this question that I always get, without fail, is, âWe watch to be entertained.â To this I always answer, âYes, thatâs true.â Okay, now we know that we watch movies to be entertained. Then, I challenge them, âCan knowing that we watch movies to be entertained help us become better filmmakers?â They unanimously agree that it doesnât help. It really doesnât tell us anything useful except to point out a direction. But we donât have a map. We have to dig deeper and chart out the territory ourselves, and thatâs what weâll do in this book. Weâre going to dig deeper until we get some answers that provide us with specific tools and techniques to âentertainâ our audience. So our question is: What is entertainment? Well that reminds me of a storyâŠ.
1001 Nights of Entertainment
Weâre going to take a trip in our imagination. Iâd like you to read this paragraph, and then take a slow deep breath and close your eyes. I wonder if you can imagine that you have been invited to a wonderful paradise. If youâre a skier, then it could be high up in the Alps. Can you feel the cold, brisk wind blowing the fresh snow powder in your face? If you love beaches, itâs your own private beach with a perfect surf break mixing in with the ocean roar and the seagull cries overhead. Maybe you prefer a jungle with the smells of exotic flowers and interesting animals crawling around. Take a moment to imagine how it feels. What do you see? What sounds do you hear? How does it feel, such as the temperature? Take a moment to entertain the fantasy. After you do this, hit the âpauseâ button on your imagination and come back.
It feels wonderful, doesnât it? But do we have a story? No, so far we merely have a fun fantasy. How long would you be willing to watch this onscreen? A minute? Five minutes? My guess is not that long before youâre wondering when something is going to happen.
Letâs go back to the fantasy now, and Iâll give you some more information. The powerful ruler has summoned youâjust youâto this paradise and magnificent palace. Hit âpauseâ again. Any story yet? Well now we have some questions. Why did she summon you? What does she want? Still no story yet, but weâre getting warm.
Hit âplayâ and go back to your imagination. Thereâs something I forgot to mention. Itâs kind of important, and I just thought you should know: The ruler who summoned you is crazy. Yes, you heard right, he is planning to kill you in the morning. Quick, hit âpauseâ again.
Do we have a story now? Almostâwe certainly have some tension and conflict. These introduce the beginnings of a story.
Hit âplay.â What do you do? Your mind races as you search for solutions. Escape is impossibleâguards are everywhere. What if you tried to explain to the ruler that killing is wrong? Sheâs crazy, remember? Explanations wonât change a crazy person. Unfortunately, logic and facts donât even persuade normal people. If youâ...