Blender Cycles: Lighting and Rendering Cookbook
eBook - ePub

Blender Cycles: Lighting and Rendering Cookbook

Bernardo Iraci

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  1. 274 Seiten
  2. English
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eBook - ePub

Blender Cycles: Lighting and Rendering Cookbook

Bernardo Iraci

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Über dieses Buch

In Detail

Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world.

Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries.

This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics.

This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When its time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders.

This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn.

Approach

An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease.

Who this book is for

If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.

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Information

Jahr
2013
ISBN
9781782164609

Blender Cycles: Lighting and Rendering Cookbook


Table of Contents

Blender Cycles: Lighting and Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers and more
Why Subscribe?
Free Access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code and colored graphics
Errata
Piracy
Questions
Introduction
Knowing your ingredients
A look at the hardware
1. Key Holder and Wallet Studio Shot
Introduction
Setting up Cycles for the first run
Getting ready
How to do it…
Creating a three-point light setup in Cycles using mesh emitters
Getting ready
How to do it...
How it works...
Key Light
Fill Light
Rim Light
Learning environment lighting
Getting ready
How to do it...
How it works...
There's more...
See also
Using the Glossy shader to create a clean metal material
Getting ready
How to do it...
How it works...
There's more...
Adding realism to the keys with a bump texture
Getting ready
How to do it...
How it works...
There's more...
Creating a rubber shader for the key holder
Getting ready
How to do it...
How it works...
There's more...
Adding color to the key holder
Getting ready
How to do it...
How it works...
There's more...
See also
Creating a leather material for the wallet
Getting ready
How to do it…
How it works...
There's more...
Using the Cycles camera's depth of field
Getting ready
How to do it...
How it works...
There's more...
Setting the Cycles render parameters
Getting ready
How to do it…
How it works...
2. Creating Different Glass Materials in Cycles
Introduction
Creating a simple glass shader
Getting ready
How to do it…
How it works...
There's more...
See also
Creating a glass full of water
Getting ready
How to do it…
How it works...
There's more...
See also
Using default Cycles caustics
Getting ready
How to do it…
How it works...
There's more…
See also
Creating custom fake caustics
Getting ready
How to do it…
How it works…
There's more...
Creating a custom and more versatile glass shader
Getting ready
How to do it…
How it works...
There's more...
See also
Creating more complex glass materials
Getting ready
How to do it…
How it works...
There's more...
Obtaining a dispersion effect
Getting ready
How to do it
How it works…
There's more...
Creating an absorption glass shader
Getting ready
How to do it…
How it works...
There's more...
See also
3. Creating an Interior Scene
Introduction
Creating fake portals to decrease the noise in the scene
Getting ready
How to do it…
How it works…
There's more…
Creating a parquet material
Getting ready
How to do it…
How it works…
There's more…
Creating materials for the plant in the scene
Getting ready
How to do it…
How it works…
There's more…
See also
Creating a different kind of leather
Getting ready
How to do it…
How it works…
There's more…
See also
Creating the materials for the lamp
Getting ready
How to do it…
Assigning the different materials
Creating the marble
How it works…
There's more…
See also
Creating a carpet using hair particles
Getting ready
How to do it…
How it works…
There's more…
See also
Setting up night lighting
Getting started
How to do it…
How it works…
There's more…
Using IES files in Cycles
Getting ready
How to do it…
How it works…
There's more…
See also
4. Creating an Exterior Scene
Introduction
Setting up the lighting with an external plugin
Getting ready
How to do it…
How it works…
There's more…
See also
Creating the road material
Getting ready
How to do it…
Creating the asphalt
Creating the mud
Mixing the two node groups
How it works...
There's more...
Creating the grass material
Getting ready
How to do it…
How it works…
There's more
Texturing the tree trunk and creating realistic leaves
Getting ready
How to do...

Inhaltsverzeichnis