Learning UnrealÂź Engine iOS Game Development
eBook - ePub

Learning UnrealÂź Engine iOS Game Development

Muhammad A.Moniem

Partager le livre
  1. 212 pages
  2. English
  3. ePUB (adapté aux mobiles)
  4. Disponible sur iOS et Android
eBook - ePub

Learning UnrealÂź Engine iOS Game Development

Muhammad A.Moniem

DĂ©tails du livre
Aperçu du livre
Table des matiĂšres
Citations

À propos de ce livre

About This Book

  • Learn about the entire iOS pipeline, from game creation to game submission
  • Develop exciting iOS games with the Unreal Engine 4.x toolset
  • Step-by-step tutorials to build optimized iOS games

Who This Book Is For

If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.

Foire aux questions

Comment puis-je résilier mon abonnement ?
Il vous suffit de vous rendre dans la section compte dans paramĂštres et de cliquer sur « RĂ©silier l’abonnement ». C’est aussi simple que cela ! Une fois que vous aurez rĂ©siliĂ© votre abonnement, il restera actif pour le reste de la pĂ©riode pour laquelle vous avez payĂ©. DĂ©couvrez-en plus ici.
Puis-je / comment puis-je télécharger des livres ?
Pour le moment, tous nos livres en format ePub adaptĂ©s aux mobiles peuvent ĂȘtre tĂ©lĂ©chargĂ©s via l’application. La plupart de nos PDF sont Ă©galement disponibles en tĂ©lĂ©chargement et les autres seront tĂ©lĂ©chargeables trĂšs prochainement. DĂ©couvrez-en plus ici.
Quelle est la différence entre les formules tarifaires ?
Les deux abonnements vous donnent un accĂšs complet Ă  la bibliothĂšque et Ă  toutes les fonctionnalitĂ©s de Perlego. Les seules diffĂ©rences sont les tarifs ainsi que la pĂ©riode d’abonnement : avec l’abonnement annuel, vous Ă©conomiserez environ 30 % par rapport Ă  12 mois d’abonnement mensuel.
Qu’est-ce que Perlego ?
Nous sommes un service d’abonnement Ă  des ouvrages universitaires en ligne, oĂč vous pouvez accĂ©der Ă  toute une bibliothĂšque pour un prix infĂ©rieur Ă  celui d’un seul livre par mois. Avec plus d’un million de livres sur plus de 1 000 sujets, nous avons ce qu’il vous faut ! DĂ©couvrez-en plus ici.
Prenez-vous en charge la synthÚse vocale ?
Recherchez le symbole Écouter sur votre prochain livre pour voir si vous pouvez l’écouter. L’outil Écouter lit le texte Ă  haute voix pour vous, en surlignant le passage qui est en cours de lecture. Vous pouvez le mettre sur pause, l’accĂ©lĂ©rer ou le ralentir. DĂ©couvrez-en plus ici.
Est-ce que Learning UnrealŸ Engine iOS Game Development est un PDF/ePUB en ligne ?
Oui, vous pouvez accĂ©der Ă  Learning UnrealÂź Engine iOS Game Development par Muhammad A.Moniem en format PDF et/ou ePUB ainsi qu’à d’autres livres populaires dans Informatik et Programmierung von Spielen. Nous disposons de plus d’un million d’ouvrages Ă  dĂ©couvrir dans notre catalogue.

Informations

Année
2015
ISBN
9781784398866

Learning UnrealÂź Engine iOS Game Development


Table of Contents

Learning UnrealÂź Engine iOS Game Development
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Support files, eBooks, discount offers, and more
Why subscribe?
Free access for Packt account holders
Preface
What will be covered?
Who this book is for
What you need for this book
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. Prepare to Make Unreal Games with Unreal¼ Engine – Installing and Setting Up
Getting ready and setting up
What if I don't have a Mac OS computer?
Getting and building the engine
Direct download
GitHub version
Preparing the other required tools
XCode 5.1 or higher
3D and 2D applications
The application loader
iTunes and iTools
Preparing a game profile on the App Store
Generating certificates
Generating an App ID
Adding devices
Generating provisioning profiles
Summary
2. Methods and Tools to Create Your Games
Blueprints inside UnrealÂź Engine
Different types of blueprints
The need for blueprints
What is a node?
The iOS/Mobile-only nodes
Blueprints – tips and tricks
The iOS project pipeline
Building the game's provisioning profiles
Setting up the game provisioning profile
Creating a new project
Editing the project settings
Editing the *.plist file
Building a project
Launching
Packaging
Summary
3. Creating a Brick Breaking Game
The project structure
Building the blueprints
Gameplay mechanics
Starting a new level
Building the game mode
Building the game's main material
Building the blueprints and components
Building the layout blueprint
Building the ball blueprint
Building the platform blueprint
Building the graphs and logic
The layout blueprint graph
The Ball blueprint graph
The platform blueprint graph
Summary
4. Advanced Game Content Generation with a Fruit Chopper Game
The project structure
Importing the assets
An overview of blueprints
The gameplay mechanic
The game levels
Building the particles
Building the material
Building the particle system
Building the blueprints
Player controller
Fruits blueprints
Bomb blueprint
Win/lose blueprints
LevelLogic fruitsGame blueprint
Summary
5. Building an Exciting Endless Runner Game
The project structure
Importing the assets
Building the animated sprites
An overview of blueprints
The gameplay mechanics
Building the blueprints
Building the logic
Pushing the boundaries
Summary
6. Designing an Advanced Game
The project structure
Importing the assets
Building the animated sprites
The blueprints
The gameplay mechanic
Building the blueprints
gameInputs
uiText
mainChar
enemyRed
crateBox
bullet
shootingFGameMode
spawnPoint
Building the logic
uiText
enemyRed
spawnPoint
bullet
mainChar
Using 2D colliders
Pushing the boundaries
Summary
7. Monetizing Your Game
iAd support
iTunes Connect
Adding in-app purchases
Adding leaderboards
Adding achievements
Summary
8. iOS Debugging and Optimization
Blueprints Live view
Printing messages
Breakpoints
XCode tools
Debug Navigator
Capturing frames
Instruments
Performance optimization
Minimizing the game size
Summary
9. Publishing
Packaging the project
Editing the game profile
Uploading and submiting for review
Summary
A. Nodes Database
Index

Learning UnrealÂź Engine iOS Game Development

Copyright © 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
Unreal, Unreal Engine, the circle-U logo and the Powered by Unreal Engine logo are trademarks or registered trademarks of Epic Games, Inc. in the United States and elsewhere.
First published: February 2015
Production reference: 1230215
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78439-771-5
www.packtpub.com

Credits

Author
Muhammad A.Moniem
Reviewers
Alankar Pradhan
Mohit Ramani
Sahil Ramani
Sourav Tosh
Commissioning Editor
Edward Bowkett
Acquisition Editors
Rebecca Youé
Richard Gall
Content Development Editor
Arwa Manasawala
Technical Editor
Faisal Siddiqui
Copy Editors
Pranjali Chury
B...

Table des matiĂšres