eBook - ePub
The Pocket Lawyer for Comic Book Creators
A Legal Toolkit for Comic Book Artists and Writers
Thomas Crowell, Esq.
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- 504 pages
- English
- ePUB (adapté aux mobiles)
- Disponible sur iOS et Android
eBook - ePub
The Pocket Lawyer for Comic Book Creators
A Legal Toolkit for Comic Book Artists and Writers
Thomas Crowell, Esq.
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Ă propos de ce livre
Focal Press' Pocket Lawyer series serves as a legal toolkit for independent producers and artists in the creative industries.
The Pocket Lawyer for Comic Book Creators is designed to help emerging artists and veteran professionals in the comic book industry build a solid foundation of business and communication practices that they need to thrive in today's ever-changing, uncertain world of indie comics. Readers will learn to protect their copyrights, negotiate publishing deals, hire artists so everyone wins, and learn the ins and outs of key contracts with this helpful resource.
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Informations
FAQs (Frequently Asked Questions)
Start Here
âą This book has a lot of stuff. How do I find it all? See The Structure of the Book, p. 6
âą This book has unique formatting, how do I use it? See How to Use This Book, p. 9
âą Who is that comic hero flying through the pages of this book? See Our Heroes, p. 5
Copyrights
âą How do I register my copyright? See Protecting and Registering your Copyright, p. 330
âą What is work for hire? See Work Made For Hire, p. 308
âą What can I protect through my copyright? See Copyright Rights, p. 297
âą I was inspired by someone elseâs work. How do I determine whether I can be sued for copyright infringement? See Copyright Infringement, p. 318
âą I want to use somebody elseâs copyrighted work. How do I do that? See Licensing and Assigning the Copyright, p. 311
âą How do I find out if somebody still has a registered copyright in their work? See Copyright Searches, p. 338
Ideas & Concepts
âą How do I copyright my idea? You canât
âą Okay, Mr. Smarty-Pants, how do I protect my idea? See Protecting Ideas Through Contract, p. 347
âą Whereâs the line between concept and something that can be protected by copyright? See Ideas vs. Expression, p. 342
Trademarks
âą How do I trademark my character? See Trademark Registration, p. 373
âą What does a trademark protect? See What Can Be Trademarked?, p. 362
âą Someone is using my trademark in a way I donât like. What can I do? See Injuries to a Trademark, p. 365
âą Can I use a companyâs trademark without its permission? See Defenses to Trademark Injury, p. 370
âą How do I get a companyâs permission to use their trademark in my comic? See Trademark License Letter, on the companion website: wwwÂ.foÂcalÂpreÂss.ÂcomÂ/cwÂ/crÂoweÂll
Right of Publicity
âą Can I base my character on a real-life person? See The Right of Publicity and Other Privacy Rights, p. 382
âą Donât I have a First Amendment right to draw anybody I want? See First Amendment and the Right of Publicity, p. 383
âą How I get somebodyâs permission to use their likeness? See Depiction Releases, wwwÂ.foÂcalÂpreÂss.ÂcomÂ/cwÂ/crÂoweÂll
Contracts
âą HelpâLegal mumbo-jumbo!!! How do I understand my contract? See Appendix G: Contract Anatomy for Comic Book Creators, p. 402
âą I just got a publishing contractâI donât understand it! See The Comic Book Publishing Agreement, p. 224
âą I want to make a comic book with another artist; what kind of contract do we need? See The Collaboration Agreement, p. 100
âą Someone wants to hire me to draw his or her comic book. How do I know if I have a good contract? See Illustrator Work for Hire Agreement, p. 139
Making a Comic
âą How do I form a company? See Setting up Shop, p. 83
âą Iâm working solo. See The Solo Creator, p. 78
âą Iâm collaborating with someone. See Collaboration, p. 97
âą I want to pay someone to work on my comic. See Hiring Other Artists, p. 130
âą Someone is paying me to work on his or her comic. See Working for a Publishing Company, p. 219
âą How do I get the word out about my comic? See Blog it! Tweet it! Post it! Promote it!, p. 202
Exploiting Your Work
âą How do I get my comic published? See Landing a Publisher, p. 207
âą How do I self-publish my comic? See Self-Publishing, p. 263
âą How do I digitally publish my comic? See Digital Distribution, p. 272
âą Someone wants to turn my comic book hero into an action figure or other merchandise. What I do? See Merchandising, Online Supplement, wwwÂ.foÂcalÂpreÂss.ÂcomÂ/cwÂ/crÂoweÂll
âą Somebody wants to turn my comic into a movie; how I do that? See Movie Deals, Online Supplement, wwwÂ.foÂcalÂpreÂss.ÂcomÂ/cwÂ/crÂoweÂll
âą I just got an angry letter from a lawyer; I think Iâm being sued! What do I do? See What Happens When Something Goes Wrong? p. 278
GETTING STARTED
Introduction
Superman creators, Siegel & Shuster; Capt. Americaâs Creators Joe Simon, & Jack Kirby; the creators and contributors of Batman, Capt. Marvel, and Spawnâall have something in common with their comic book characters: theyâve all fought mighty battles against tough odds to decide the fate of their heroes.
But unlike their ink and newsprint heroes, these comic book artists were often defeated by the most powerful adversary any creator can face: the gavel-wielding legal system and its labyrinth of precarious contract and copyright laws. One false step and your rights are doomed!
Yes, the history of the comic book is littered with the broken bodies of artists whoâve lost the rights to their creations: artists who have died virtually penniless either because they never owned their creations, or because they sold off their heroes too cheaply.
. . . And I donât want that to happen to you.
There are a lot of books that that will show you how to create wo...