Home Recording For Dummies
eBook - ePub

Home Recording For Dummies

Jeff Strong

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eBook - ePub

Home Recording For Dummies

Jeff Strong

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Make your next track a studio-qualitygem with this celebratedrecordingguide

Have you ever dreamed of producing the next bigsong?Or maybe you need some hints on the recording gear used to create pro podcasts?With just a little bit of guidance, there's nothing stopping you from creating crystal-clear, studio-quality tracks from the comfort of your own home.In Home RecordingForDummies, expert sound engineer and celebrated author Jeff Strongdemystifies the world of recording and walks you through every stepof creating high-fidelity audio.

With this book at your side, you'll discover how tochoosea roomthat fits yourstudioneeds, get the hardware you can'tlivewithout, choose the right microphonefor the task at hand, record live and virtual instruments, build rhythm tracks and loops, and edit, mix, and master your recording.

Learn how to:

  • Set up your home studio, acquireand connect all the right gear, andbuildmulti-trackrecordings
  • Understandthedifferent typesof microphonesandthe best use foreach
  • Record audiofrom live sound or virtual instruments
  • Edit your tracksfor better projectmanagement
  • Mix and master your musicfor publicconsumption

Home RecordingForDummies is the must-read guide thathelps homecreatehigh-fidelity, multi-track songs andrecordingsthat blow audiences away.

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Informations

Éditeur
For Dummies
Année
2020
ISBN
9781119711643
Part 1

Getting Started with Home Recording

IN THIS PART 

Discover the gear you need to build your studio.
Understand how the home recording process works.
Choose the best recording system for your needs and goals.
Set up your studio so that it both sounds good and is easy to work in.
Get to know the way the signal flows through different systems.
Understand the purpose of all the knobs, buttons, and connectors in recording systems.
Chapter 1

Understanding Home Recording

IN THIS CHAPTER
Bullet
Exploring the components of a home studio
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Peering into the process of recording
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Making sense of mixing and mastering
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Finishing up your project
Audio recording is a fun and exciting activity. Being able to put down your musical ideas and craft them into an album is nearly every musician’s dream. The only problem is the learning curve that comes with being able to record your music at home; most musicians would rather spend their time and energy making music.
In this chapter, I help you get a handle on the basics of home recording and show you what’s involved in the process. You discover the basic components of a recording studio and find out what gear you need to buy first. In addition, you explore the multitracking process and find out what’s involved in mixing your tracks. You move on to exploring mastering and finding ways to share your music with your listeners.

Examining the Anatomy of a Home Studio

Whether it’s a free phone app or a million-dollar commercial facility, all audio recording studios contain the same basic components. Understanding these basic components is an area where many people get lost and one about which I receive the most email. As you glimpse the recording world, you’ll inevitably think that recording your own music will cost way too much and be way too complicated. Well, it can be. But it can also be pretty simple and cost-efficient. In the following sections, I present a list of audio-recording essentials and offer insight into cost-saving and efficient systems that you can find on the market.

Exploring the recording essentials

To take the mystery out of recording gear, here are the essentials that you need to know:
  • Sound source: The sound source is your voice, your guitar, your ukulele, or any other of the many sound makers in existence. As a musician, you probably have at least one of these at your disposal right now.
  • Input device: Input devices are what you use to convert your sound into an electrical impulse that can then be recorded. Here are the four basic types of input devices:
    • Instruments: Your electric guitar, bass, synthesizer, and drum machines are typical instruments you plug into the mixer. These instruments constitute most of the input devices that you use in your studio. The synthesizer and drum machine can plug directly into your mixer or recorder, whereas your electric guitar and bass need a direct box (or its equivalent, such as an instrument or Hi-Z input in your audio interface) to plug into first. A direct box is an intermediary device that allows you to plug your guitar directly into the mixer. Chapter 9 explores instruments and their connections to your system.
    • Microphones: A microphone (or mic) enables you to record the sound of a voice or an acoustic instrument that you can’t plug directly into the recorder. A microphone converts sound waves into electrical energy that can be understood by the recorder. I detail several types of microphones in Chapter 6.
    • Sound modules: Sound modules are special kinds of synthesizers and/or drum machines. What makes a sound module different from a regular synthesizer or drum machine is that a sound module contains no triggers or keys that you can play. Instead, sound modules are controlled externally by another synthesizer’s keyboard or by a Musical Instrument Digital Interface (MIDI) controller (a specialized box designed to control MIDI instruments). Sound modules have MIDI ports (MIDI jacks) that enable you to connect them to other equipment. Chapter 11 digs into the details about sound modules.
    • Software synthesizers: Software synthesizers (also known as softsynths) are software programs that don’t need hardware MIDI connections because the sound modules are stored on your computer’s hard drive.
    Remember
    Depending on what your sound source is, it may also be an input device. For example, an electric guitar has pickups that allow you to plug it directly into a mixer input without having to use a microphone. On the other hand, your voice can’t accept a cord, so you need to use a mic to turn your singing into an electrical impulse that can be picked up by your mixer or equivalent device. You can find out more about input devices in Chapter 9.
  • Mixer: You use a mixer to send the electrical signal of your input device into your recorder and to route signals in a variety of ways. Traditionally, a mixer serves the following purposes:
    • Routing your signals into your recorder: This allows you to set the proper level for each input device so that it’s recorded with the best possible sound. Chapter 4 explores the different mixer-type devices for this purpose.
    • Blending (mixing) your individual tracks into a stereo pair (the left and right tracks of your stereo mix) or surround sound channels: This role of the mixer is where your vision as a music producer takes center stage and where you can turn raw tracks into a polished piece of music. Chapter 16 explores this use of a mixer.
  • Recorder: The recorder stores your audio data. For most home recordists, the recorder is digital. You can find out more about the different types of recorders in the next section of this chapter.
  • Signal processors: Most of the time, you have to tweak your recorded tracks. Signal processors give you the power to do this. Signal processors can be divided into the following basic categories:
    • Equalizers: Equalizers let you adjust the frequency balance of your tracks. This is important for making your instruments sound as clear as possible and for getting all your tracks to blend well.
    • Dynamics processors: Dynamics processors are used to control the balance between the softest and loudest parts of your tracks. They have many uses in the studio to help you make your tracks sit well together and to keep from overloading your system. Chapters 9, 19, and 22 explore ways to use dynamics processors in your music.
    • Effects processors: Effects processors allow you to change your tracks in a variety of ways, such as to create a more realistic sound or unusual effects. Typical effects processors include reverb, delay, chorus, and pitch shifting. You can find out more about these processors in Chapter 19.
  • Monitors: Monitors, such as quality headphones or speakers, enable you to hear the quality of your recording and mixing. Monitors come in three basic designs:
    • Headphones: Headphones come in an astonishing variety. Some are good for listening to music, while others are good for recording and mixing music. Most home recordists start with headphones because they typically cost a lot less than speakers and serve the double duty of allowing you to hear yourself while you record and allowing you to hear the mix when all your tracks are done.
    • Passive: Passive monitors are like your stereo speakers in that you also need some sort of amplifier to run them. A ton of options are available with prices from around $100. Just remember that if you go this route, you need to budget money for an amp, which can run a few hundred dollars or more.
    • Active: Active monitors have an integrated amplifier in each speaker cabinet. Having a built-in amp has its advantages, including just the right amount of power for the speakers and short runs of wire from the amp itself to the speakers (this is kind of a tweaky area that some people claim produces a better sound). You can find quite a few active monitors on the market starting...

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