Chapter 1
Virtual Modelling
In the memory space concept, the purpose of virtual modelling is to visualise the state of a memory space by using different virtual models that represent the state of mind at a certain moment. This chapter introduces the concept of memory space modelling. The memory space modelling is virtual modelling of its nature.
Essential questions
- What does a virtual model represent?
- What is the virtual modelling for?
- How may the virtual modelling be utilised?
The fundamental purpose of memory space modelling is to visualise the state of a memory space. It also serves as a reference frame for the design, development and implementation of the memory space concept. The memory space modelling is virtual modelling of its nature. In the memory space concept, virtual modelling refers to the memory space modelling.
Definition:
Memory space modelling is the virtual modelling of a neural space.
Virtual modelling focuses on the content of mind, i.e., on the acting neurons of a memory space (memory). Virtual models may also contain neutral neurons, but only active neurons are able to influence in mind.
First, some details about the application (software) that is used in virtual modelling.
1.1 Application
The memory space concept is introduced by using a specific software that has some memory space features implemented. The application builds a virtual model on the basis of the expression it has received and interpreted.
The user Maxe Koone (I) targets expressions at the application Maxe Koone (you) â the user view point. Example expressions usually contain just first name Maxe.
Natural language expressions are written in the user interface. Therefrom they are transmitted as expression stimuli into the mind of a consciousness. The application builds a visual virtual model about the momentarily state of the mind, i.e., about the neurons that are influencing in the mind of a consciousness at the moment of modelling.
1.2 Symbols
Figure 1.1 represents symbols and practices of virtual modelling.
Figure 1.1. Virtual modelling â symbols and practices
In virtual modelling, coloured symbols (icon) are used instead of text identifiers and abbreviations. Text identifiers are usually language dependent, whereas the same icon may be used in connection with most natural languages. In virtual models, the view point is the one of the application, i.e., the user writes an expression from the user view point, and the application builds a model from the application view point. The symbol I (proper instance) in Figure 1.1 always denotes the artificial consciousness, the application Maxe Koone or some of its mechanisms.
Activeness of a neuron varies. In virtual modelling, colours are specifically used to express the activeness degree of a neuron. Only the borders of passive neurons are drawn while visualising them. There is no specific duration (time) given for the activeness degree because the pace (speed) of a memory space defines the length (duration) of the action cycle of a neuron. Virtual models represent the percentual duration of activeness in relation to the length of the action cycle of a neuron.
For example, when the action cycle of a neuron is 100 seconds, it is
- Active (state) for 80 seconds (80%)
- Neutral (state) for 20 seconds (20%)
A virtual model also represents the signals that neurons are using in neurotransmission â impulsion and stimulation. Neurotransmission is mostly stimulation, and different influences are separated as the style of a stimulation line. However, to keep virtual models readable only the essential stimulation is represented. The direction of stimulation is given as needed but it is usually evident by the context. If there are several expressions, all of them may not be shown in a model (figure).
1.3 Neurotrace
The modelling of neurotraces takes place at the neuron level. The neurotrace of the instance or thought that is in the focus of a consciousness, is represented in the lower part of a virtual model (see Figure 1.1).
A single neurotrace in a text:
[expression|FEATURE:INFLUENCE(volume)| ... |FEATURE:INFLUENCE(volume)]
The markings of a neurotrace in virtual modelling
- [ â the start of a single neurotrace
- expression â an expression trace (text string)
- | â a separator of different neuroinfluences
- FEATURE â the way or target of a neuroinfluence
- : â the separator of a feature and neuroinfluence
- INFLUENCE â a neuroinfluence (neurotransmitter) related to the feature
- (volume) â the amount of the neurotransmitter
- ] â the end of a single neurotrace
An expression trace is always in the beginning of a neurotrace and it is written with minor letters. The feature of a neurotrace is normally given only as needed basis what makes a trace shorter and more readable. The feature of a neurotrace denotes the purpose, goal or objective (target) of a neuroinfluence while the influence refers to an actual neurotransmitter. Volume is a positive whole number that indicates the amount of a neurotransmitter â what comes to the volume of a neurotransmitter, just the number (amount) is essential.
The neurotransmitter FEATURE represents, along with its actual influence, also that particular neurotrace property (field). The neurotransmitters INFLUENCE and VOLUME may be used in a corresponding manner. This may be utilised in the manipulation of a neurotrace.
1.4 Virtual Model
The models that depict the state of a memory space, are called virtual models. For example, the virtual model of mind depicts and visualises the influence of the (acting) neurons in mind at a certain moment â also structures are described as influence.
Expression 15.1.1:
Maxe Koone (15.1.1)
Virtual model of Thought 15.1.1:
Virtual model 15.1.1. Thought 15.1.1
The question is about the models which depict the content of mind at a certain moment. Examples of this book are mainly natural language expressions that are targeted by a user at the modelling application called Maxe Koone (an artificial consciousness). Virtual model 15.1.1 visualises the mind content of Maxe (application) after it has understood Expression 15.1.1.
The purpose of an expression is to convey a thought: First, the question is about an expression, and later, about an interpreted thought. Expression 15.1.1 becomes Thought 15.1.1 when the expression status (internal state) or viewpoint changes. Same principle is applied in connection with other changes in state or viewpoint.
A full stop is often omitted from virtual models, although it may have been given in an example expression. This often is the case with a question mark also.
The neurotrace of a thought is given in a model along with its essential parts. The neurotrace of Thought 15.1.1 is
[maxe|WHAT|NAME]
[koone|WHAT|NAME]
The question is about the detection of the instances of a thought. On the other words, the neurons that are building a thought, need to be connected with correct instances. In Virtual model 15.1.1, both the user and application have the same name Maxe Koone: the application connects th...