Be Scared of Everything
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Be Scared of Everything

Horror Essays

Peter Counter

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eBook - ePub

Be Scared of Everything

Horror Essays

Peter Counter

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"A n incredible voice in horror" — Tor Nightfire

Horror essays that read like Chuck Klosterman filtered through H.P. Lovecraft.

Slinging ectoplasm, tombstones, and chainsaws with aplomb, Be Scared of Everything is a frighteningly smart celebration of horror culture that will appeal to both horror aficionados and casual fans. Combining pop culture criticism and narrative memoir, Counter's essays consider and deconstruct film, TV, video games, true crime, and his own horrific encounters to find importance in the occult, pathos in Ouija boards, poetry in madness, and beauty in annihilation.

Comprehensive in scope, these essays examine popular horror media including Silent Hill, Hannibal, Hereditary, the Alien films, Jaws, The X-Files, The Terror, The Southern Reach Trilogy, Interview with the Vampire, Misery, Gerald's Game, The Sixth Sense, Scream, Halloween, The Blair Witch Project, The Babadook, the works of H.P. Lovecraft, Slenderman stories, alongsidetopics like nuclear physics, cannibalism, blood, Metallica, ritual magic, nightmares, and animatronic haunted houses.

This is a book that shows us everything is terrifying—from Pokemon to PTSD—and that horror can be just as honest, vulnerable, and funny as it is scary.

" Be Scared of Everything is a heady mix of memoir and critical essays. Discerning, unafraid to examine larger questions without easy answers, the collection is also warm and entertaining." —Paul Tremblay

"Counter's brilliant essay collection Be Scared of Everything is a poetic and deeply thoughtful exploration of all the ways that horror permeates our everyday life." — Rue Morgue

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Informations




Be Scared of Everything

Horror Essays


Peter Counter



The Invisible Publishing logo features an open book surrounded by rays of light.

Invisible Publishing
Halifax & Prince Edward County





On Nomenclature


The names and identifying details of the humans mentioned in this book have been changed to protect their privacy, with the exception of public figures and consenting persons.

The names of the demons mentioned in this book have remained unchanged. Read aloud at your own risk.



For my brother Nick.
For my partner Emma.
Do what thou wilt.

Content Notes


These content notes are made available so readers can inform themselves; some readers may also consider these notes to be spoilers. This book includes references to self-harm, suicide, gun violence, and post-traumatic stress disorder (PTSD).
Interviews with My Family Ouija Board
Celebration of Life
A World Made of Train Tracks
Please Add Me to Your Zombie Survival Network
The FBI’s Basement Office
Too-Loo
Corporate Personhood
The New Necronomicon
The Shattered Teacup
On the Horror of Comedy
Manufacturing Mephistopheles
Beeps and Boops
Manifest Doom
Five Litres
Fighting Ghosts
100 Seconds to Midnight
Metaphysical Graffiti
Silent Ruins
Where the Creepypastas Are
Broken Nightmare Telephone
Fear of the Shark
Audient Void, Authorial Void
Extrasensory
On Madness
Cannibal Symposium
Wallpaper
Devil’s Nostril
Santa Claus versus the Smoke Monster
When the Screaming Stops
Acknowledgements
1
9
13
17
31
39
43
49
57
67
71
79
83
87
89
93
97
109
115
121
125
135
137
147
153
157
167
171
183

Interviews with My Family Ouija Board


Jackie placed a glass of tap water on the bookshelf, put a dark stone on the ledge, and I lit incense on the table behind us. Aside from the single naked light bulb above the old coffee table, the glow of a wood stove provided most of our light. The four elements, all in their right places—water in the north, fire in the south, air in the east, and earth in the west—were supposed to protect us from what came next. Jackie joined my brother, our mother, Emma, and me, surrounding the Ouija board.
“I’m sorry,” said Jackie, my brother’s partner. This was her first Christmas with us in the small, lonely house on the bay. “This is serious for me.”
We took turns pairing off and conducting the ritual: placing two fingers from each hand at the base of a teardrop-shaped planchette, we rotated the cursor three times and asked, “Is anybody there?”
That’s how we got the first communications. Initials and ages for Jackie’s dead relatives, something that called itself Frudmug, and an entity named Devur that told us about Devon who lives in Heaven and listens to you when “you syn.”
When I paired with my mom after those initial summonings, kneeling next to each other, something changed. She asked the first question, usually answered with a hissing slide of the planchette to the top left corner of the board where “YES” is printed, but instead the pointer moved directly forward, encircling the game’s title.
“Do you have a message for someone in this room?” asked Mom.
Yes, said the board. Then it spelled her name.
“What is your message?”
I will see you.
“Where will I see you?”
Where you wish.
“Who is this message from?” I asked.
You.
The words were agreeable. At least, that’s how Mom read them. After the family seance ended, we disassembled the protective circle, and Jackie had us take a moment to offer silent gratitude for the elements. I later found Mom standing in the kitchen alone.
“It makes sense the message was so strong and clear,” she said. “I think it remembered me. It used to be my board, back in the sixties.”

Fifty years before the board talked to her in Jackie’s circle of protection, only a half-hour drive from where our ritual took place, Mom was a preteen at the Central Wire Christmas party. Her dad, my opa, worked for Central Wire as a diamond die polisher, and every year the tradesmen and their families celebrated the holidays at Farrell Hall, a community centre that was used for mass on Sundays. When Santa arrived at the party and passed out presents to the kids, he handed little Trudy Zegger, my future mother, a Ouija board.
Unwrapping her present and lifting the lid off the box, Trudy found a grey-brown particle board with a large sticker on its front to make it look wooden. The words “YES” and “NO” were printed in the top left and right corners, next to illustrations of the sun and moon that looked down on the alphabet, which was presented in two curved rows that arch above the numbers zero through nine. The bottom of the board said “GOOD BYE,” and at the very top was the name of the game—Ouija.
My family Ouija board was made in Canada, but the name and its distinct markings are trademarks of the Parker Brothers Game Company of Salem, Massachusetts. I love this detail because it creates such a wonderful contradiction: an occult object used for divination linked by intellectual property law to a place synonymous with witchcraft, and industrially manufactured en masse by a company synonymous with the brazen commercialization of the 1960s board game industry. It’s not an ancient artifact, it’s a toy freckled with copyright and registered trademark symbols. The planchette is made of beige plastic, with little felt pads under its feet. But that just makes it all the creepier when it works.
Trudy’s initial attempts to use the board with her older sister failed to summon anything that knew how to spell. But eventually, the planchette started to answer yes or no questions.
“When I asked who it was, it spelled Rory,” she told me, decades later. “After that, I often thought of Rory out there in the spirit world.”
She played Ouija at pyjama parties, but as the late sixties became the mid-seventies, spiritualism gave way to plain old hanging out. Trudy loitered on Main Street, passing time in cars. She went to house parties and got really into skiing. By the time board games saw a popular resurgence in the eighties, she was in college, living on her own. Far away from the mystifying oracle stored at her parents’ place, she played Pictionary instead of talking to the dead.
I found the Ouija board in my grandmother’s attic a few months after she died from cancer. In life, she went by Corrie, short for Corinthia, but I knew her as Oma. Mom sat with her when she passed, in the TV room of her house deep in Ontario’s Lanark Highlands, where the human population is vastly outnumbered by gasoline-green hummingbirds and moths the size of your hand. On the phone, Mom described her own mother’s moment of death as a gift. A rare experience of receiving every last moment of company Oma had before suddenly being alone in a room, acutely aware of the unseen exits surrounding us. On a sweltering June afternoon, my family sorted through all the belongings that hadn’t been catalogued in her will. That’s what brought me into the crawl space.
A metal chain tapped against a lonely incandescent bulb dangling from the cramped room’s ceiling. I leafed through stacks of old newspapers and magazines, looking for anything with historical novelty, maybe a local newspaper reporting on the Kennedy assassination, the moon landing, or the Cuban Missile Crisis. Lifting a stack of stale yellow editions of the Perth Courier, I uncovered the board, sitting face up in its lidless box. The room seemed to dim. I heard a buzzing in my ears. Worried it was the beginning of heatstroke, I grabbed the board and turned to leave, only to recoil from the light bulb, now covered in bloated flies, crawling over each other and falling to the wood floor with a gentle tap-tap-tap-tap.
I kept the board. For years, it moved with me from apartment to apartment, never leaving the blue Rubbermaid container I transported it in, until one day, when I felt fully grieved over Oma, I unpacked it and hung the beautiful game board on the wall in my apartment.
“Why are you doing this?” asked Mikaela.
“I’m not moving it,” I said. “I wouldn’t do that to you.”
Still, the planchette slid, hissing as it finished spelling the name of her long-time crush. The line of questioning was classic Ouija. After introducing itself as Oculus, the entity offered information about who Mikaela was going to marry. I met the guy once and knew it was complicated. I’m not a monster.
“Look,” I said. “The easy answer is you’re moving it but you don’t know it.”
“It’s your subconscious,” said Emma, who prefers transcribing spiritual communications, since partaking in them causes her to become light-headed and nauseous.
The secular explanation to Ouija is ideomotor response. Essentially, it’s a type of automatic writing powered by a feedback loop between your eyes, your subconscious mind, and the board. You ask a question with the expectation of having the answer spelled out and, as it is revealed letter by letter, your brain starts puzzle-solving and providing the subsequent characters. The effect is uncanny, and sometimes it feels like the board is reading your mind as the planchette drags your hands around the alphabet. At its best, the experience spurs self-reflection and an examination of the narratives we trace for ourselves. Self-improvement, contemplation, and contentment are the rewards of rationalist approaches to divination. Of course, many people believe it is a conduit to the afterlife—an instant messenger for spooks, spectres, and ghosts that you can buy for twenty bucks at a toy store, appropriate for ages eight and up.
Three years later, Mikaela once again asked the oracle about the person she’d marry. The entity we contacted claimed to be older than names, and said within twelve months of the current Ouija session she would meet a man named Henry in a pet store and marry him. Looking at the seance transcripts side by side, the only consistent through line is the ongoing marriage story Mikaela brings to each encounter. She asks the same questions, gets different answers, and finds a personal truth by carrying the original narrative forward. Now, free of her previous fate of a complicated marriage to a complicated crush, she’s taking a second glance at every pet store she passes, hoping to meet Henry.
Regardless of your spiritual paradigm, Ouija is powerful. Playing the game can uncover forgotten truths. Some studies even show that the boards improve test scores when consulted on world geography assessments. Beseeching entities from beyond can imbue your life with meaning, change your behaviour, channel your obsession, and spur you to act...

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