Quick Team-Building Activities for Busy Managers
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Quick Team-Building Activities for Busy Managers

Brian Miller

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eBook - ePub

Quick Team-Building Activities for Busy Managers

Brian Miller

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Eliminate the need for time or resources on formal training and get your teams up and running themselves--with only minutes of prep.

Between workplace personnel being more culturally diverse than ever before, a generation of employees being raised attached to technology while avoiding human interaction, and an increasing culture of competitiveness that is constantly raising tensions between cubicles, it has become absolutely essential for managers to focus more on camaraderie and building team spirit.

Now in its second edition, Quick Team-Building Activities for Busy Managers addresses the problems that drag down group productivity and helps teams:

  • Collaborate successfully
  • Cope with change
  • Solve problems together
  • Communicate better despite cultural and generational differences
  • Boost creativit
  • Leverage diversity
  • Nurture healthy competition

Each of the 50 team-building activities in this invaluable resource takes only minutes to prep and uses only everyday office items to get its point across. In just 15 minutes a day, the results will be immediate: sullen teams find sparkle, nervous teams gain confidence, teams of strangers get to know one another.

There are even activities to help the virtual team! No one will be left out, and all with leave the activity feeling better about their team and their individual role within it.

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Informations

Éditeur
AMACOM
Année
2015
ISBN
9780814436349
Édition
2
PART ONE
GETTING READY
Image
CHAPTER 1
How to Run a Successful Team-Building Activity
Step 1. Before: Select an activity that’s good for your team.
The best team-building activity can become the worst team-building experience when there is no clear objective. Why spend the time, effort, and money on an activity if you can’t identify the business reason or team benefit you expect as a result? If all you want is to have some fun and kill some time, play a parlor game and enjoy. But if you want to improve your team’s effectiveness, you need to select an activity that will give you your desired results!
Start with a clear objective in mind. What, specifically, do you want your team to learn or accomplish? Think about it. Your goal should be:
  • Attainable by your team.
  • Relevant and applicable to where the members are as a team right now.
  • Something that will be reinforced long after this activity.
Plan on this activity being one of many small steps your team will start taking now. Remember, an effective team is built primarily on trust. Trust, and thus team-building, can rarely be accomplished in one giant leap.
Match your goal to the activity in this book that will best help you get the results you want. If there is more than one good match, do one activity now and another one at a later date.
A NOTE ON COMPETITION: Competition can be a good thing. It can excite, energize, and challenge people to participate better. Do not assume that competition naturally brings out the best in everyone, though. It can also deflate, discourage, and create unnecessary lingering conflict. As the final judge in competitive activities, you risk becoming “the bad guy” as well. Only you can say how competitive you want your team-building activity to be. The most important thing is to be deliberate in your decision, so you can justify it with a clear objective if necessary. Consider:
  • The current level of competition within the team.
  • The emotional health of the participants in dealing with defeat.
  • How intimidating or intimidated the participants are.
  • Your ability to diffuse real conflict among the team members.
Step 2. Before: Prepare for your team-building activity.
You want to make sure you are ready for everyone to have a great learning experience. Fifteen minutes of planning and preparation ahead of time may not guarantee success, but it will certainly help you prevent disaster. Your activity will be most effective if you go into it feeling competent and confident.
Read through the entire activity several times. Make sure you are clear on what is to happen and when, why, and how. Visualize that activity happening successfully.
Obtain all necessary materials. Check the materials to make sure they will work well for the activity. For example, see that the dates on the pennies are legible, test the markers for any that have dried out, make sure there are no cards missing from the deck, and so forth. Assume nothing! Always have a few extras on hand, just in case.
Practice what you are going to say when you start the activity with your team. The best way to do this is to explain the activity to a friend or colleague. If he or she doesn’t understand you, figure out a way to explain things more clearly until he or she does.
If the activity requires you to have a role (card dealer, judge, moderator, etc.), practice your comments or actions. This will help you feel less nervous during the activity. It will also free your mind to focus on more important things (the participants’ reactions, the participants’ learning, your own observations, etc.) during the activity.
Set up the room. Make sure the tables, chairs, flipcharts, and/or other items are placed so that they contribute to the activity’s success. A classroom style row of chairs is usually the least conducive to team-building activities. Better choices include a large circle, a “U” shape, or small table groups (several individuals gathered around each table). Any specific setup information required for an activity is noted within that activity.
If the activity’s rules or steps are lengthy, write them ahead of time, and post them on the wall so everyone can see them throughout the activity.
Anticipate potential problems. Visualize the activity with your team, in your location. Ask yourself what could go wrong. Take action to prevent those problems from occurring and/or plan the corrective actions you can take if they do occur. The most common problems and how to avoid or deal with them are discussed in the next chapter.
Step 3. During: Explain the activity to the team.
A 1-minute introduction can make all the difference in setting your team up for success! People engage better when they know why they are doing something. They also participate better when they understand all the rules up front, and when they are clear on exactly what is expected of them.
Set the mood. Welcome the team with enthusiasm and optimism. Team-building is fun! Convey this right away. You don’t have to be a cheerleader; even a smile or a warm comment will let your team know they are in for a great time.
Explain what the activity is. Give a very brief overview of what you have planned, so the team can start getting interested and excited.
Explain why you are doing this particular activity. Share with the team what you hope to accomplish in the next 15 minutes. The more they see purpose to the activity, the more likely they will participate and learn what you want them to learn. For a few of the activities in this book, however, you would ruin their impact by sharing the objective up front. In those cases, tell them there is an objective that will become clear to them in a few minutes. Make sure that objective is called out during the Debrief (the discussion that is held immediately after the activity).
Explain the activity’s rules or steps. Don’t be afraid to read from this book, use notes, or even have them posted on the wall. Speak slowly, and pause after each one. Remember, they haven’t had time to read and reread the activity like you have. It’s usually easier to explain the activity all at once before responding to any questions from the team.
Have the team move through the activity’s steps as you explain them. For example, if the first step of an activity is...

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