Pixologic ZBrush 4R8: A Comprehensive Guide, 4th Edition
eBook - ePub

Pixologic ZBrush 4R8: A Comprehensive Guide, 4th Edition

Prof. Sham Tickoo

Condividi libro
  1. English
  2. ePUB (disponibile sull'app)
  3. Disponibile su iOS e Android
eBook - ePub

Pixologic ZBrush 4R8: A Comprehensive Guide, 4th Edition

Prof. Sham Tickoo

Dettagli del libro
Anteprima del libro
Indice dei contenuti
Citazioni

Informazioni sul libro

Pixologic ZBrush 4R8 is a powerful modeling and sculpting software developed by Pixologic Inc. This software is used for developing highly detailed characters for movies, games, and digital design projects.
Pixologic ZBrush 4R8: A Comprehensive Guide textbook covers all features of ZBrush 4R8 in a simple, lucid, and comprehensive manner. It gives in-depth details of the concepts and explains the usage and functions of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. In this edition, new features such as Gizmo 3D and the Live Boolean mode, which is used to generate boolean results, have been explained. This textbook will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This textbook caters to the needs of both the novice and advanced users of ZBrush 4R8 and is ideally suited for learning at your convenience and at your pace.

Following are the additional features of this book:

  • Consists of 12 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
  • The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.
  • The first page of every chapter summarizes the topics that will be covered in it.
  • Step-by-step instructions that guide the users through the learning process.
  • Additional information is provided throughout the book in the form of notes and tips.
  • Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.
  • Technical support by contacting [email protected].

Brief Table of Contents

Chapter 1: Exploring ZBrush Interface
Chapter 2: Sculpting Brushes
Chapter 3: Introduction to Digital Sculpting
Chapter 4: SubTools and FiberMesh
Chapter 5: ZSpheres
Chapter 6: DynaMesh, NanoMesh, and ZRemesher
Chapter 7: ShadowBox
Chapter 8: Materials in ZBrush
Chapter 9: Texturing in ZBrush
Chapter 10: UV Master
Chapter 11: Lighting
Chapter 12: Rendering
Project 1: Cartoon Character Modeling
Index

Domande frequenti

Come faccio ad annullare l'abbonamento?
È semplicissimo: basta accedere alla sezione Account nelle Impostazioni e cliccare su "Annulla abbonamento". Dopo la cancellazione, l'abbonamento rimarrà attivo per il periodo rimanente già pagato. Per maggiori informazioni, clicca qui
È possibile scaricare libri? Se sì, come?
Al momento è possibile scaricare tramite l'app tutti i nostri libri ePub mobile-friendly. Anche la maggior parte dei nostri PDF è scaricabile e stiamo lavorando per rendere disponibile quanto prima il download di tutti gli altri file. Per maggiori informazioni, clicca qui
Che differenza c'è tra i piani?
Entrambi i piani ti danno accesso illimitato alla libreria e a tutte le funzionalità di Perlego. Le uniche differenze sono il prezzo e il periodo di abbonamento: con il piano annuale risparmierai circa il 30% rispetto a 12 rate con quello mensile.
Cos'è Perlego?
Perlego è un servizio di abbonamento a testi accademici, che ti permette di accedere a un'intera libreria online a un prezzo inferiore rispetto a quello che pagheresti per acquistare un singolo libro al mese. Con oltre 1 milione di testi suddivisi in più di 1.000 categorie, troverai sicuramente ciò che fa per te! Per maggiori informazioni, clicca qui.
Perlego supporta la sintesi vocale?
Cerca l'icona Sintesi vocale nel prossimo libro che leggerai per verificare se è possibile riprodurre l'audio. Questo strumento permette di leggere il testo a voce alta, evidenziandolo man mano che la lettura procede. Puoi aumentare o diminuire la velocità della sintesi vocale, oppure sospendere la riproduzione. Per maggiori informazioni, clicca qui.
Pixologic ZBrush 4R8: A Comprehensive Guide, 4th Edition è disponibile online in formato PDF/ePub?
Sì, puoi accedere a Pixologic ZBrush 4R8: A Comprehensive Guide, 4th Edition di Prof. Sham Tickoo in formato PDF e/o ePub, così come ad altri libri molto apprezzati nelle sezioni relative a Tecnologia e ingegneria e Ingegneria elettronica e telecomunicazioni. Scopri oltre 1 milione di libri disponibili nel nostro catalogo.
Chapter 6
DynaMesh, NanoMesh, and ZRemesher
Learning Objectives
After completing this chapter, you will be able to:
• Work with DynaMesh
• Work with ZRemesher
• Create different models using the DynaMesh tool
INtroduction
In ZBrush, you can create various types of models using different techniques. The models created in ZBrush have extremely high level of details that cannot be achieved in other modeling software applications. ZBrush uses brush based approach to add details to a model. Different studios such as Luma Pictures, Id Software, and Meteor Studio have used ZBrush for character creation. For instance, the characters Davy Jones in the movie Pirates of the Caribbean and Na'vi in the movie Avatar were created with ZBrush. In this chapter, you will learn about Dynamesh and ZRemesher that help you in creating high detail models.

DynaMesh
DynaMesh modeling is similar to clay modeling. In clay modeling, you can expand the existing lump of clay by either stretching it or by adding new lumps to it. After stretching the clay, the actual consistency of the clay remains the same. DynaMesh uses the same approach for modeling. After converting any mesh into DynaMesh, the uniform polygon distribution of the mesh is maintained, irrespective of the stretching and deformation done in the mesh. You can convert any of the ZBrush primitives into DynaMesh. Besides this, you can also convert any existing geometry into DynaMesh. However, it is recommended to convert a mesh into DynaMesh during the initial stage of sculpting. DynaMesh is used to create a base mesh in ZBrush. It enables you to freely pull or push the polygons in the mesh without creating distortions in the geometry. It is very useful for creating the base mesh before adding details to it. On converting a distorted mesh into DynaMesh, you will notice that the polygons are distributed uniformly.

DynaMesh AREA
The DynaMesh area is displayed only when an object is created in the
canvas a
znd is converted into a polymesh. The different buttons and sliders of the DynaMesh tool can be accessed by expanding the DynaMesh area in the Geometry subpalette of the Tool palette, refer to Figure 6-1. The different buttons and sliders in this area are discussed next.
DynaMesh
The DynaMesh button is used to make the distribution of polygons in a mesh uniform. To uniformly distribute polygon in a mesh, consider in a sphere in the canvas and then choose the Edit button from the top shelf. Also, conv...

Indice dei contenuti