eBook - PDF
Game Development Tools
About this book
This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game de
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Yes, you can access Game Development Tools by Marwan Ansari in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front cover
- Dedication
- Contents
- Preface
- Part I. Philosophy and Methodology
- Chapter 1. Taming the Beast: Managing Complexity in Game Build Pipelines
- Chapter 2. Game Streaming: A Planned Approach
- Chapter 3. Workflow Improvement via Automatic Asset Tracking
- Chapter 4. Continuous Integration for Games
- Chapter 5. Persistence Management of Asset Metadata and Tags
- Chapter 6. Real-Time Tool Communication
- Chapter 7. Robust File I/O
- Part II. Buildable Tools
- Chapter 8. Real-Time Constructive Solid Geometry
- Chapter 9. A COLLADA Toolbox
- Chapter 10. Shape-Preserving Terrain Decimation and Associated Tools
- Chapter 11. In-Game Audio Debugging Tools
- Chapter 12. Pragmatic XML Use in Tools
- Chapter 13. Low Coupling Command System
- Chapter 14. Object-Oriented Data
- Chapter 15. Improving Remote Perforce Usage
- Part III. Third-Party Tools
- Chapter 16. Vector Displacement in the Sculpting Workflow
- Chapter 17. Optimizing a Task-Based Game Engine
- Chapter 18. Efficient Texture Creation with Genetica
- Chapter 19. Reducing Video Game Creation Effort with Eberos GML2D
- Chapter 20. YAML for C++ : Applied Data-Driven Design
- Chapter 21. GPU Debugging and Profiling with NVIDIA Parallel Nsight
- Chapter 22. FBX Games Development Tools
- About the Contributors
- Color Insert
- Back cover
