Game Development Tools
eBook - PDF

Game Development Tools

  1. 688 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Game Development Tools

About this book

This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game de

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Yes, you can access Game Development Tools by Marwan Ansari in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Front cover
  2. Dedication
  3. Contents
  4. Preface
  5. Part I. Philosophy and Methodology
  6. Chapter 1. Taming the Beast: Managing Complexity in Game Build Pipelines
  7. Chapter 2. Game Streaming: A Planned Approach
  8. Chapter 3. Workflow Improvement via Automatic Asset Tracking
  9. Chapter 4. Continuous Integration for Games
  10. Chapter 5. Persistence Management of Asset Metadata and Tags
  11. Chapter 6. Real-Time Tool Communication
  12. Chapter 7. Robust File I/O
  13. Part II. Buildable Tools
  14. Chapter 8. Real-Time Constructive Solid Geometry
  15. Chapter 9. A COLLADA Toolbox
  16. Chapter 10. Shape-Preserving Terrain Decimation and Associated Tools
  17. Chapter 11. In-Game Audio Debugging Tools
  18. Chapter 12. Pragmatic XML Use in Tools
  19. Chapter 13. Low Coupling Command System
  20. Chapter 14. Object-Oriented Data
  21. Chapter 15. Improving Remote Perforce Usage
  22. Part III. Third-Party Tools
  23. Chapter 16. Vector Displacement in the Sculpting Workflow
  24. Chapter 17. Optimizing a Task-Based Game Engine
  25. Chapter 18. Efficient Texture Creation with Genetica
  26. Chapter 19. Reducing Video Game Creation Effort with Eberos GML2D
  27. Chapter 20. YAML for C++ : Applied Data-Driven Design
  28. Chapter 21. GPU Debugging and Profiling with NVIDIA Parallel Nsight
  29. Chapter 22. FBX Games Development Tools
  30. About the Contributors
  31. Color Insert
  32. Back cover