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A K Peters/CRC Press
A K Peters/CRC Press
English
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Showing 1 - 60 out of 468 books
White Space Is Not Your Enemy
Rebecca Hagen, Kim Golombisky
2017
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White Space Is Not Your Enemy
Rebecca Hagen, Kim Golombisky
2017
Game Design Workshop
Tracy Fullerton
2024
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Game Design Workshop
Tracy Fullerton
2024
The Art of Game Design
Jesse Schell
2019
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The Art of Game Design
Jesse Schell
2019
Game Engine Architecture, Third Edition
Jason Gregory
2018
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Game Engine Architecture, Third Edition
Jason Gregory
2018
3D Math Primer for Graphics and Game Development
Fletcher Dunn, Ian Parberry
2011
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3D Math Primer for Graphics and Game Development
Fletcher Dunn, Ian Parberry
2011
Architectural Approach to Level Design
Christopher W. Totten
2019
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Architectural Approach to Level Design
Christopher W. Totten
2019
Video Game Law
S. Gregory Boyd, Brian Pyne, Sean F. Kane
2018
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Video Game Law
S. Gregory Boyd, Brian Pyne, Sean F. Kane
2018
Visualization Analysis and Design
Tamara Munzner
2014
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Visualization Analysis and Design
Tamara Munzner
2014
Situational Game Design
Brian Upton
2017
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Situational Game Design
Brian Upton
2017
Data Visualization
Alexandru C. Telea
2014
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Data Visualization
Alexandru C. Telea
2014
Fundamentals of Computer Graphics
Steve Marschner, Peter Shirley
2021
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Fundamentals of Computer Graphics
Steve Marschner, Peter Shirley
2021
Lessons in Play
Michael H. Albert, Richard J. Nowakowski, David Wolfe, Michael Albert, Richard Nowakowski
2019
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Lessons in Play
Michael H. Albert, Richard J. Nowakowski, David Wolfe, Michael Albert, Richard Nowakowski
2019
Data Visualization in Excel
Jonathan Schwabish
2023
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Data Visualization in Excel
Jonathan Schwabish
2023
The Symmetries of Things
John H. Conway, Heidi Burgiel, Chaim Goodman-Strauss
2016
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The Symmetries of Things
John H. Conway, Heidi Burgiel, Chaim Goodman-Strauss
2016
The Pyramid of Game Design
Nicholas Lovell
2018
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The Pyramid of Game Design
Nicholas Lovell
2018
Quests
Jeff Howard
2022
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Quests
Jeff Howard
2022
Origami Design Secrets
Robert J. Lang
2011
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Origami Design Secrets
Robert J. Lang
2011
Blender 2D Animation
John M. Blain
2024
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Blender 2D Animation
John M. Blain
2024
Data Sketches
Nadieh Bremer, Shirley Wu
2021
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Data Sketches
Nadieh Bremer, Shirley Wu
2021
The Cryptoclub
Janet Beissinger, Vera Pless
2018
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The Cryptoclub
Janet Beissinger, Vera Pless
2018
A Survey of Modern Algebra
Garrett Birkhoff, Saunders Mac Lane
2017
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A Survey of Modern Algebra
Garrett Birkhoff, Saunders Mac Lane
2017
Foundations of Physically Based Modeling and Animation
Donald House, John C. Keyser
2016
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Foundations of Physically Based Modeling and Animation
Donald House, John C. Keyser
2016
The New Web Typography
Stephen Boss, Jason Cranford Teague
2016
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The New Web Typography
Stephen Boss, Jason Cranford Teague
2016
Differential Forms and the Geometry of General Relativity
Tevian Dray
2014
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Differential Forms and the Geometry of General Relativity
Tevian Dray
2014
Learn to Play
Matthew M. White
2014
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Learn to Play
Matthew M. White
2014
Machines Who Think
Pamela McCorduck, Cli Cfe
2004
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Machines Who Think
Pamela McCorduck, Cli Cfe
2004
On Numbers and Games
John H. Conway
2000
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On Numbers and Games
John H. Conway
2000
Cake-Cutting Algorithms
Jack Robertson, William Webb
1998
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Cake-Cutting Algorithms
Jack Robertson, William Webb
1998
How to Win More
Norbert Henze, Hans Riedwyl
1998
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How to Win More
Norbert Henze, Hans Riedwyl
1998
Asymptotics and Special Functions
Frank Olver
1997
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Asymptotics and Special Functions
Frank Olver
1997
Origami Polyhedra Design
John Montroll
2009
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Origami Polyhedra Design
John Montroll
2009
GPU Pro 360 Guide to Rendering
Wolfgang Engel
2018
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GPU Pro 360 Guide to Rendering
Wolfgang Engel
2018
Fluid Engine Development
Doyub Kim
2017
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Fluid Engine Development
Doyub Kim
2017
Interactive Data Visualization
Matthew O. Ward, Georges Grinstein, Daniel Keim
2015
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Interactive Data Visualization
Matthew O. Ward, Georges Grinstein, Daniel Keim
2015
Winning Ways for Your Mathematical Plays
Elwyn R. Berlekamp, John H. Conway, Richard K. Guy
2018
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Winning Ways for Your Mathematical Plays
Elwyn R. Berlekamp, John H. Conway, Richard K. Guy
2018
Graphics Shaders
Mike Bailey, Steve Cunningham
2016
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Graphics Shaders
Mike Bailey, Steve Cunningham
2016
The Golden Age of Video Games
Roberto Dillon
2016
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The Golden Age of Video Games
Roberto Dillon
2016
The Complete Guide to Blender Graphics
John M. Blain
2023
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The Complete Guide to Blender Graphics
John M. Blain
2023
Fundamentals of Computer Graphics
Steve Marschner, Peter Shirley
2018
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Fundamentals of Computer Graphics
Steve Marschner, Peter Shirley
2018
Educational Game Design Fundamentals
George Kalmpourtzis
2018
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Educational Game Design Fundamentals
George Kalmpourtzis
2018
Polygon Mesh Processing
Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Levy
2010
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Polygon Mesh Processing
Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Levy
2010
Basic Gambling Mathematics
Mark Bollman
2023
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Basic Gambling Mathematics
Mark Bollman
2023
Interactive Visual Data Analysis
Christian Tominski, Heidrun Schumann
2020
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Interactive Visual Data Analysis
Christian Tominski, Heidrun Schumann
2020
Learning C# Programming with Unity 3D, second edition
Alex Okita
2019
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Learning C# Programming with Unity 3D, second edition
Alex Okita
2019
Geometric Concepts for Geometric Design
Hartmut Prautzsch, Wolfgang Boehm
2018
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Geometric Concepts for Geometric Design
Hartmut Prautzsch, Wolfgang Boehm
2018
Surviving Game School…and the Game Industry After That
Michael Lynch, Adrian Earle
2018
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Surviving Game School…and the Game Industry After That
Michael Lynch, Adrian Earle
2018
Game Programming for Artists
Jarryd Huntley, Hanna Brady
2017
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Game Programming for Artists
Jarryd Huntley, Hanna Brady
2017
3D Game Textures
Luke Ahearn
2016
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3D Game Textures
Luke Ahearn
2016
Designing the User Experience of Game Development Tools
David Lightbown
2015
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Designing the User Experience of Game Development Tools
David Lightbown
2015
Project Origami
Thomas Hull
2012
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Project Origami
Thomas Hull
2012
Game Design Theory
Keith Burgun
2012
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Game Design Theory
Keith Burgun
2012
Processing for Visual Artists
Andrew Glassner
2011
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Processing for Visual Artists
Andrew Glassner
2011
Processing for Visual Artists
Andrew Glassner
2011
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Processing for Visual Artists
Andrew Glassner
2011
Level Design
Rudolf Kremers
2009
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Level Design
Rudolf Kremers
2009
Creating Games
Morgan McGuire, Odest Chadwicke Jenkins
2008
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Creating Games
Morgan McGuire, Odest Chadwicke Jenkins
2008
Mathematical Principles for Scientific Computing and Visualization
Gerald Farin, Dianne Hansford
2008
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Mathematical Principles for Scientific Computing and Visualization
Gerald Farin, Dianne Hansford
2008
Making Mathematics with Needlework
sarah-marie belcastro, Carolyn Yackel
2007
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Making Mathematics with Needlework
sarah-marie belcastro, Carolyn Yackel
2007
Pixel Art for Game Developers
Daniel Silber
2015
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Pixel Art for Game Developers
Daniel Silber
2015
Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo¨ller, Eric Haines, Naty Hoffman
2018
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Real-Time Rendering, Fourth Edition
Tomas Akenine-Mo¨ller, Eric Haines, Naty Hoffman
2018
generatingfunctionology
Herbert S. Wilf
2005
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generatingfunctionology
Herbert S. Wilf
2005
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