The Art of Game Design
eBook - ePub

The Art of Game Design

A Book of Lenses, Third Edition

  1. 610 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

The Art of Game Design

A Book of Lenses, Third Edition

About this book

The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.

Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design.

This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.

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Yes, you can access The Art of Game Design by Jesse Schell in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Dedication Page
  6. Table of Contents
  7. Table of Lenses
  8. Hello
  9. 1 In the Beginning, There Is the Designer
  10. 2 The Designer Creates an Experience
  11. 3 The Experience Takes Place in a Venue
  12. 4 The Experience Rises Out of a Game
  13. 5 The Game Consists of Elements
  14. 6 The Elements Support a Theme
  15. 7 The Game Begins with an Idea
  16. 8 The Game Improves through Iteration
  17. 9 The Game Is Made for a Player
  18. 10 The Experience Is in the Player’s Mind
  19. 11 The Player’s Mind Is Driven by the Player’s Motivation
  20. 12 Some Elements Are Game Mechanics
  21. 13 Game Mechanics Must Be in Balance
  22. 14 Game Mechanics Support Puzzles
  23. 15 Players Play Games through an Interface
  24. 16 Experiences Can Be Judged by Their Interest Curves
  25. 17 One Kind of Experience Is the Story
  26. 18 Story and Game Structures Can Be Artfully Merged with Indirect Control
  27. 19 Stories and Games Take Place in Worlds
  28. 20 Worlds Contain Characters
  29. 21 Worlds Contain Spaces
  30. 22 Some Interfaces Create a Feeling of Presence
  31. 23 The Look and Feel of a World Is Defined by Its Aesthetics
  32. 24 Some Games Are Played with Other Players
  33. 25 Other Players Sometimes Form Communities
  34. 26 The Designer Usually Works with a Team
  35. 27 The Team Sometimes Communicates through Documents
  36. 28 Good Games Are Created through Playtesting
  37. 29 The Team Builds a Game with Technology
  38. 30 Your Game Will Probably Have a Client
  39. 31 The Designer Gives the Client a Pitch
  40. 32 The Designer and Client Want the Game to Make a Profit
  41. 33 Games Transform Their Players
  42. 34 Designers Have Certain Responsibilities
  43. 35 Each Designer Has a Purpose
  44. Goodbye
  45. Acknowledgments
  46. Endnotes
  47. Bibliography
  48. Index