Educational Game Design Fundamentals
eBook - ePub

Educational Game Design Fundamentals

A Journey to Creating Intrinsically Motivating Learning Experiences

  1. 306 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Educational Game Design Fundamentals

A Journey to Creating Intrinsically Motivating Learning Experiences

About this book

Can we learn through play? Can we really play while learning?

Of course! But how?!

We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers.

Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values.

Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

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Yes, you can access Educational Game Design Fundamentals by George Kalmpourtzis in PDF and/or ePUB format, as well as other popular books in Computer Science & Human Resource Management. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Half Title Page
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Contents
  7. Acknowledgments
  8. Author
  9. Introduction: The Journey Begins
  10. Chapter 1 Designing Learning Experiences
  11. Chapter 2 The Magical Powers of the Game Designer
  12. Chapter 3 Pedagogy and Games
  13. Chapter 4 The Game Core
  14. Chapter 5 Where to Start?
  15. Chapter 6 Let’s Make a Game!
  16. Chapter 7 A Closer Look at Game Mechanics
  17. Chapter 8 Games as Reflection Tools
  18. Chapter 9 Knowing Your Audience
  19. Chapter 10 StoryA First Look
  20. Chapter 11 Game Interfaces
  21. Chapter 12 Game Aesthetics
  22. Chapter 13 Testing and Feedback
  23. Chapter 14 Documenting and Communicating
  24. Chapter 15 The Final Chapter
  25. Bibliography
  26. Index