📖[PDF] Situational Game Design by Brian Upton | Perlego
Get access to over 700,000 titles
Start your free trial today and explore our endless library.
Join perlego now to get access to over 700,000 books
Join perlego now to get access to over 700,000 books
Join perlego now to get access to over 700,000 books
Join perlego now to get access to over 700,000 books
Situational Game Design
Situational Game Design
📖 Book - PDF

Situational Game Design

Brian Upton
shareBook
Share book
pages
119 pages
language
English
format
ePUB (mobile friendly) and PDF
availableOnMobile
Available on iOS & Android
📖 Book - PDF

Situational Game Design

Brian Upton
Book details
Table of contents
Citations

About This Book

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms.

Key Features

Introduces a new methodology of game design that concentrates on moment-to-moment player experience

  • Provides practical design heuristics for designing playful situations in all types of games
  • Offers groundbreaking techniques for designing non-interactive play spaces
  • Teaches designers how to create games that function as performances
  • Provides a roadmap for the evolution of games as an art form.
Read More

Information

Publisher
CRC Press
Year
2017
ISBN
9781315398006
Topic
Computer Science
Subtopic
Programming Games
Edition
1

Table of contents