Situational Game Design
eBook - ePub

Situational Game Design

  1. 119 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Situational Game Design

About this book

Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but rather the result of the intersection of a game with an appropriate player. Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms.

Key Features

Introduces a new methodology of game design that concentrates on moment-to-moment player experience

  • Provides practical design heuristics for designing playful situations in all types of games
  • Offers groundbreaking techniques for designing non-interactive play spaces
  • Teaches designers how to create games that function as performances
  • Provides a roadmap for the evolution of games as an art form.
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    Yes, you can access Situational Game Design by Brian Upton in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

    Table of contents

    1. Cover
    2. Half-Title
    3. Title
    4. Copyright
    5. Contents
    6. Acknowledgments
    7. Author
    8. CHAPTER 1 Introduction
    9. CHAPTER 2 Situations, Constraints, and Moves
    10. CHAPTER 3 Playfulness
    11. CHAPTER 4 Anticipation
    12. CHAPTER 5 Goals
    13. CHAPTER 6 Methods
    14. CHAPTER 7 Narrative
    15. CHAPTER 8 Meaning
    16. INDEX