
The Complete Guide to Blender Graphics
Computer Modeling and Animation: Volume One
- 454 pages
- English
- PDF
- Available on iOS & Android
About this book
BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.
Blender is FREE to download and use by anyone for anything.
The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation.
Divided into a two-volume set, the book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.
Key Features:
- The book provides instruction for New Users starting at the very beginning
- Instruction is presented in a series of chapters incorporating visual reference to the program's interface
- The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program
- Chapters are developed in a building block fashion providing forward and reverse reference to relevant material
Both volumes are available in a discounted set, which can also be purchased together with Blender 2D Animation: The Complete Guide to the Grease Pencil.
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Information
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Table of Contents
- Introduction
- Download & Installation
- The Author
- Preamble
- CH01 Understanding the Interface
- CH02 Editors – Workspaces - Themes
- CH03 Navigate and Save
- CH04 Objects in the 3D View Editor
- CH05 Editing Objects
- CH06 Editing Tools
- CH07 Editing with Modifiers
- CH08 Editing Techniques - Examples
- CH09 Materials - Textures - Nodes
- CH10 Textures
- CH11 Node Systems and Usage
- CH12 Scene Lighting & Cameras
- CH13 Viewport Shading
- CH14 Rendering
- CH15 Animation
- CH16 Armatures & Character Rigging
- CH17 3D Text
- CH18 Making a Movie
- CH19 The Outliner and Collections
- Index