Graphics Shaders
eBook - PDF

Graphics Shaders

Theory and Practice, Second Edition

  1. 518 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Graphics Shaders

Theory and Practice, Second Edition

About this book

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The sec

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Yes, you can access Graphics Shaders by Mike Bailey,Steve Cunningham in PDF and/or ePUB format, as well as other popular books in Informatik & Computergraphiken. We have over one million books available in our catalogue for you to explore.

Information

Edition
2

Table of contents

  1. Front Cover
  2. Dedication
  3. Contents
  4. Foreword
  5. Preface
  6. 1. The Fixed-Function Graphics Pipeline
  7. 2. OpenGL Shader Evolution
  8. 3. Fundamental Shader Concepts
  9. 4. Using glman
  10. 5. The GLSL Shader Language
  11. 6. Lighting
  12. 7. Vertex Shaders
  13. 8. Fragment Shaders and Surface Appearance
  14. 9. Surface Textures in the Fragment Shader
  15. 10. Noise
  16. 11. Image Manipulation with Shaders
  17. 12. Geometry Shader Concepts and Examples
  18. 13. Tessellation Shaders
  19. 14. The GLSL API
  20. 15. Using Shaders for Scientific Visualization
  21. 16. Serious Fun
  22. Appendices
  23. References