VR Developer Gems
eBook - ePub

VR Developer Gems

  1. 676 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

VR Developer Gems

About this book

This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code.

Key Features

  • Sections written by veteran virtual reality researchers and developers
  • Usable code snipits that readers can put to immediate use in their own projects.
  • Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.

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Yes, you can access VR Developer Gems by William R. Sherman in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.

Index

  • #
  • 2:1-Turn reset for RDW, 501
  • 2D Debug mode in SteamVR Unity package, 46, 47
  • 2D network topology visualization, 395
  • 3D Bubble Cursor selection technique, 214
  • 3 Degree of Freedom (3-DOF), 112, 519
  • 3D Modular Kit Unity asset package, 294
  • 3-DOF orientation, 109
  • 3D painting user interface, 248โ€“253
  • 3D printing tips, 547โ€“548
  • 3D selection technique
    • common problems in, 212โ€“215
    • Double Bubble, 222โ€“224
    • Flexible Rapid Incremental Zoom, 219โ€“222
    • progressive refinement, 215โ€“216
    • sphere-casting refined by quad-menu selection, 216โ€“219
    • techniques, 216โ€“222
  • 3D-to-2D projection, 576
  • 4D effects, see Environmental (4D) effects
  • 6-degree of freedom (6-DOF), 61, 63, 112, 229, 304
  • A
  • Action-based distance perception, 468
  • Activity name for Android project, 194โ€“197
  • ADC, see Analog to Digital Converter (ADC)
  • aesthetic experience, 408โ€“410
  • Attachments, 545โ€“547
  • A-Frame, 107โ€“109
  • Agent control interaction method, 17
  • Algorithmic ...

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Preface
  7. Editor
  8. List of Contributors
  9. Section I The Medium of VR
  10. Section II VR with Game Engines
  11. Section III Interaction
  12. Section IV Agents & Avatars
  13. Section V Third Person POV Cameras
  14. Section VI Virtual Worlds
  15. Section VII Advanced Rendering for VR
  16. Section VIII Perception for Immersion
  17. Section IX DIY VR Hardware
  18. Section X Building the Infrastructure of VR
  19. Index