Dungeons and Desktops
eBook - ePub

Dungeons and Desktops

The History of Computer Role-Playing Games 2e

  1. 618 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Dungeons and Desktops

The History of Computer Role-Playing Games 2e

About this book

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time.

Key Features

  • gives reviews of hundreds of games across many platforms.
  • comprehensive book covering the history of computer RPGs.
  • comprehensive index at the back, letting you quickly look up your favourite titles
  • Trusted by 375,005 students

    Access to over 1.5 million titles for a fair monthly price.

    Study more efficiently using our study tools.

    Information

    Year
    2019
    eBook ISBN
    9781351273381

    Table of contents

    1. Cover
    2. Half Title
    3. Title Page
    4. Copyright Page
    5. Dedication
    6. Contents
    7. Acknowledgments
    8. Chris Avellone’s Preface
    9. Authors’ Preface
    10. CHAPTER 1 ▪ Introduction to Computer Role-Playing Games
    11. CHAPTER 2 ▪ Origins
    12. CHAPTER 3 ▪ The Dark Age
    13. CHAPTER 4 ▪ The Bronze Age
    14. CHAPTER 5 ▪ The Silver Age
    15. CHAPTER 6 ▪ The Birth of the Golden Age
    16. CHAPTER 7 ▪ SSI’s Golden Age
    17. CHAPTER 8 ▪ Origin’s Golden Age
    18. CHAPTER 9 ▪ Sir-Tech, New World Computing, and Sierra
    19. CHAPTER 10 ▪ Early Japanese Role-Playing Games
    20. CHAPTER 11 ▪ Dungeon Master and the Rise of Real-Time 3D
    21. CHAPTER 12 ▪ Other Games of the Golden Age
    22. CHAPTER 13 ▪ The Epic Fails
    23. CHAPTER 14 ▪ The Platinum Age
    24. CHAPTER 15 ▪ Diablo and the Rise of Action RPGs
    25. CHAPTER 16 ▪ Fallout and Baldur’s Gate
    26. CHAPTER 17 ▪ Other Highlights of the Platinum Age
    27. CHAPTER 18 ▪ The Birth of the Modern Age
    28. CHAPTER 19 ▪ Modern JRPGs
    29. CHAPTER 20 ▪ The Rise of the MMORPG
    30. CHAPTER 21 ▪ The Late Modern Age
    31. CHAPTER 22 ▪ The Renaissance, Kickstarted
    32. CHAPTER 23 ▪ The Road Ever Ventures Forth
    33. Shane’s Afterword: Surprise Encounter
    34. APPENDIX: THE CRPG BESTIARY
    35. INDEX

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