It's a problematic term really, I mean the term content ⌠you know it's just such a horrible word. We use it because there is no better alternative and it's becoming the industry descriptor of choice.
(Andy Bryant, Director of Creative, Red Bee Media 2012)
Again and again in the interviews we conducted for this book with professionals from the promotional screen industries, the word âcontentâ recurred. From references to âbranded contentâ, âliquid contentâ and âcatalytic contentâ to âcontent platformsâ, the term has become pervasive in discussions across the media industries. In November 2012 the UK branch of the media agency Mindshare held one of its annual âhuddlesâ focused specifically on âthe future of contentâ. The day-long event addressed the changing face of content across film, music, television, news and technology, and included sessions called the âcreative content lifecycleâ, âthe future of content is dataâ, and âis user-generated content the most engaging content?â A year later, the Minnesota Interactive Marketing Association held a sell-out event that examined âwhat content really meansâ (MIMA 2013). If, as these examples suggest, the status of content is up for grabs, so too are questions about who gets to define the term in the world of digital media. As the former founding editor of Entertainment Weekly noted in a blog titled âWhat is content, then?â, âWe in media ⌠think we get to define what content is: It's what we make. But Google, for one, doesn't define content that way. It sees content everywhereâ (Jarvis 2010). These definitional issues are equally felt within academic debate. Paul McDonald, for instance, has argued that scholars in screen studies have âto face up to the unavoidable fact that film now exists as âcontentâ in the convergent media environment, alongside â and integrated with â consumer video, games, music, and online videoâ (2013: 148). Although sometimes used in begrudging ways by academics and industry executives alike â Mike Weise of the ad agency JWT calling it âthe dreaded buzzwordâ (2011) â âcontentâ has nevertheless become a ubiquitous designation that speaks to the unsettling of established discourses and practices within contemporary media production.
In considering this designation, Simone Murray writes of a âquintessentially 21st-century conceptualization of content as innately liquid and multipurposableâ (2005: 419). Like McDonald, she connects this with developments in entertainment media, and in particular, the ways in which âcontent packagesâ are put together around anchor products such as movie blockbusters. Yet beyond Murray's discussions of cross-promotion, franchising and media branding are increasingly destabilized textual hierarchies between anchor products and promotional materials. As John Caldwell argues, promotional materials âpersistently migrate or travel towards âprimaryâ textual statusâ within contemporary screen culture (2006: 103). Across our interviews, content was used not only to refer to films and television programmes, but also to a range of media paratexts and promotional forms that circulate between, beyond and below studio and network output. Indeed, the adoption of the term âcontentâ by the advertising industry in contemporary media discourse suggests that this blurring of promotion and content extends to more than the film and television industries and encompasses a broader cultural shift in screen media practice. On these terms, the liquidity of content not only describes the way that media brands transfer between platforms, it also suggests a loosening in the very parameters of what is defined as content and who produces that content.
In this chapter our intention is not to resolve these definitional difficulties, but rather to unpack the set of transitions within media culture that lie behind the reconceptualization of promotion as content. We address this in two ways. First, we examine the changes within media culture that have led to a blurring between âpromotionâ and âcontentâ in a period when an increasing range of texts have come to circulate in more profuse ways across a greater range of screens and platforms. Second, we consider the specific case of branded entertainment. As Jennifer Gillan (2015) notes, branded entertainment is by no means new; âcontent promotion hybridsâ (sponsor entwinements, dramatized advertisements, product integrations) were utilized widely in mid-century American television programming. However, just as these strategies were a response to a period of media transition in the 1950s and 1960s â regarding the impact of new technologies on business models, fears about emergent viewing platforms, and anxieties about the behaviour of once dependence audiences â branded entertainment responded to an equivalent sense of transition in the first decades of the twenty-first century. As a site of discursive investment in the 2000s and 2010s, the term would come to denote the creation of promotion âof such merit or interest that the audience actively seeks it outâ (Lotz 2007: 172). In case terms, branded entertainment encapsulates the fluid boundaries of promotion and content within contemporary screen culture and reveals the shifting industrial configurations, and trade theorizations, that sit behind this change.
Blurred lines: the scope and status of promotional screen content
Promotional screen content can be broadly located within three areas that will be variously explored in this book: screen advertising, film and television marketing, and corporate and organizational promotion. These three areas have distinct histories, but each has undergone significant change as a consequence of broader shifts within the media landscape in the last two decades. While, as we shall go on to see, the precise nature of the change differs in relation to each area, they are similarly shaped by âthe new strategic imperatives of ubiquity, mobility and interactivityâ (Boddy 2011: 76) that we outlined in the introduction to this book. These strategic imperatives offer a useful structuring device for mapping out the contexts within which the boundary lines between promotion and content have blurred in the contemporary media terrain.
The first decades of the twenty-first century have been characterized by a rapid increase in the number of sites where audiovisual forms can be viewed. These range from the development of new platforms for moving images, such as smartphones and tablets, to the growth of out-of-home media, such as digital billboards and interactive installations. In many senses, this increased ubiquity of audiovisual media can be traced back to developments in satellite, cable, fibre optics and broadband that have been expanding sites for accessing films, television programmes and advertising materials for decades. Yet the ubiquity of screen media has been accelerated by digitalization during the 2000s. This has facilitated the ease with which audiovisual texts can be reproduced and transferred across different platforms (Creeber and Martin 2009: 2). As such, the increased ubiquity of moving image media is intricately tied up with the increased mobility of such media. While, as Chuck Tryon (2013) argues, digital delivery has been technologically feasible since the late 1990s, it is only since the mid-2000s that it has begun to emerge as a dominant feature of the contemporary media landscape. This ranges from the expansion of digital cinema and television to the emergence of the internet as a platform for audiovisual material, notably in the burgeoning area of online video. More generally, the web has had a significant impact on the media terrain both in expanding the sites for moving image content and by facilitating the ways in which that content can be distributed and circulated (Tryon 2013). Beyond the emergence of digital cinema and television is what Tryon refers to as âplatform mobilityâ characterized by âthe ongoing shift towards ubiquitous, mobile access to a wide range of entertainment choicesâ (2013: 4).
The proliferation of sites for accessing audiovisual media and the ease with which that media can travel across platforms has led to increased audience fragmentation. Far from the mass audiences of the âera of scarcityâ (Ellis 2000), digital delivery addresses targeted or even individualized viewers through interfaces that purport to offer choice and control over media viewing (Tryon 2013). The increased ubiquity and mobility of media, therefore, is accompanied by a new dynamic of media consumption characterized by interactivity. Again, this can be understood as an extension of, rather than a radical break from, the past. With their roots in technologies such as the television remote control, new interfaces such as the personal video recorder or on-demand media services (such as Hulu and the BBC iPlayer) offer the contemporary viewer far greater choice and control over what, where and when to watch moving image content. This is what Philip Napoli refers to as âaudience autonomyâ, describing the extent to which audiences have control over their processes of media consumption (2011: 7). While alterations in the nature of viewer engagement are often discussed in relation to interactive forms of storytelling or participative forms of production (Jenkins 2006), Napoli argues that the key shift in audience autonomy lies not in the viewer's capacity to produce content, but to circulate it (2011: 81). Facilitated by video-sharing sites such as YouTube and social networking sites like Facebook and Twitter, this is what Jenkins, Ford and Green (2013) discuss as the new âspreadabilityâ of media. Epitomized in the concept of âWeb 2.0â, the internet has become a participatory platform âpredicated on sharing, collaboration and content creationâ (McStay 2010: 37). In this context, digital networks provide a space where content functions as part of the broader participatory culture of online social interaction. As such, ubiquity, mobility and interactivity should not be understood as distinct, but rather as interrelated phenomena tied to the expansion of networked digital sites that facilitate greater circulation of, and interaction with, audiovisual content.
These shifts in the media landscape are often positioned as a feature or consequence of convergence. Jonathan Hardy (2013) distinguishes between three areas of media convergence: technological, textual and industrial. Technological convergence is characterized by the emergence of networked systems that offer the potential for seamless digital interchangeability of media across platforms. This brings with it the potential for textual convergence where images and sounds can be experienced across a range of different media and can be recombined, unbundled and recomposed with ease. Meanwhile, industrial convergence describes the formation of giant media conglomerates that exploit this space by carrying, and controlling, the multiple media services that define contemporary communications systems. On these terms, media convergence describes a complex and uneven set of processes, practices, market conditions and power relations that centre on the âcoming together of different technologies and industries to create new ways of producing, distributing and using cultural goods and servicesâ (Hardy 2013: 126, see also Meikle and Young 2012). In practice, convergence involves degrees of divergence in the way that different kinds of media are produced and consumed in relation to one another (Jenkins 2006). As Gerard Goggin argues, âthe process of achieving digital technologies and their convergence is actually a messy, complicated, politically loaded and historically contingent affairâ (2012: 17). The rhetoric of convergence, therefore, can belie the continued institutional, technological and cultural barriers that constrain and shape the digital media landscape. Indeed Anja Bechmann Petersen (2006: 95) argues that the digital media environment is better understood as âcross-mediaâ rather than âconvergentâ, characterized by the coexistence of different media platforms and sites whereby the strategic imperatives of ubiquity, mobility and interactivity present possibilities and challenges to media organizations as something to be both exploited and controlled.
The shifts thus far outlined have fundamental ramifications for the traditional business models of the media industries, leading some to argue that the contemporary media scene is characterized by the development of a new âattention economyâ where the ubiquity and mobility of media has led to greater competition for audiences (Goldhaber 1997, Davenport and Beck 2001). While Max Dawson notes the pre-history of the attention economy thesis, dating back to the 1970s and theories of information overabundance, it was updated in the 1990s and 2000s to âdescribe the ways in which digital technologies were transforming not only the global economy but also people's everyday experience of labour and leisureâ (Dawson 2014: 231). One consequence for media producers of purported attention scarcity is that all forms of content have to work harder to stand out. This is not just because there is more audiovisual content. It also stems from the new possibilities of access and agency afforded to audiences in relation to content. While media and marketing companies still retain control over the ways in which films, television programmes and ad campaigns are released, they operate in a media environment where the âplasticityâ and âmalleabilityâ of digital content more easily enables texts to be copied, edited, reshaped and recombined (Arvidsson 2006).
In the new economics of attention, it is not just the amount of time that people devote to media content that is at stake, but also the quality of that attention (Dovey 2011). Content is not simply about ratings and viewing hits, in this sense, but also the depth of involvement, interest and feeling (or affect) that audiovisual forms can inspire. This is not to argue that there has never been an attention economy around media. After all, the economics of the thirty-second advertising spot is predicated on the sale of viewer attention. As Ben Roberts argues, modern consumer capitalist economies have a history of attempting âto organize attention through the agency of advertising and public relationsâ (2012: 4). Neither is it to argue that audience engagement with screen media has never been two-way before, as anyone who has ever written to a television programme or magazine would attest. However, digitalization ...