3D Game Environments
eBook - ePub

3D Game Environments

Create Professional 3D Game Worlds

  1. 331 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

3D Game Environments

Create Professional 3D Game Worlds

About this book

From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.

Key Features

  • The entire game world development process; from planning to 3D modeling, UV layout, and creating textures.
  • Exercises and projects to practice with; each section includes projects to guide you through creating different world genres.
  • The updated companion website—www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book—all the tools you need in one place.
  • Frequently asked questions

    Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
    At the moment all of our mobile-responsive ePub books are available to download via the app. Most of our PDFs are also available to download and we're working on making the final remaining ones downloadable now. Learn more here.
    Perlego offers two plans: Essential and Complete
    • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
    • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
    Both plans are available with monthly, semester, or annual billing cycles.
    We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
    Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
    Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
    Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
    Yes, you can access 3D Game Environments by Luke Ahearn in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

    Index

    Page numbers with f refer to figures.
    A
    Access, 164, 165f; see also Blocking
    gate, double-, 246248, 250, 246f–250f
    Additive blend effect, 70, 71f
    Alpha channels
    creation; see also specific assets
    for clouds, 227, 229f
    masking, 230, 231f
    overview, 168f, 168169
    decals, 123, 123f
    definition, 1617
    grass with, 77f
    MIP-mapped texture and, 9f
    nontiling details requiring
    access, 164, 165f
    cracks, 164, 166, 166f
    dirt, 166, 167f
    manholes, 164, 165f
    oil stains, 164, 165f
    overview, 163164
    sewer grates, 164, 165f
    tar patches, 166, 167f
    smoke texture and, 85f
    tool for, see NVIDIA
    typical particle with, 21f
    Asphalt streets, 142143, 144f
    Asset-based optimizations, 7
    Atlas textures, see Texture pages
    Average blend effect, 70, 71f
    Axis, 3D creation, 51, 53f, 5354
    B
    Base materials, tiling
    asphalt/base streets, 142143, 144f
    building windows illumination mapped, 148, 150152, 151f
    cement, 143, 145, 145f
    intersection, 148, 150f
    nontiling materials
    bus stops, 157, 158f
    dumpsters, 157, 159f
    fire hydrants, 161, 161f
    garbage cans, 157, 159f
    mailboxes, 157, 159f
    newspaper machines, 154, 156
    parking meters, 161, 161f
    phone booths, 157, 158f...

    Table of contents

    1. Cover
    2. Half Title
    3. Title Page
    4. Copyright Page
    5. Dedication
    6. Table of Contents
    7. Preface
    8. Acknowledgments
    9. Author
    10. Introduction
    11. SECTION I The basics
    12. SECTION II Low-polygon environments with simple shaders
    13. SECTION III Terrain, foliage, and more advanced asset creation
    14. Index