An Introduction to HTML5 Game Development with Phaser.js
eBook - PDF

An Introduction to HTML5 Game Development with Phaser.js

  1. 284 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

An Introduction to HTML5 Game Development with Phaser.js

About this book

Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer's design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

Key Features

  • Chapter objectives and examples with sample code make concepts easy to grasp


  • Master questions and chapter summaries further help to solidify these concepts


  • Feature boxes that contain important hints and things to note help keep readers on the right path


  • This book uses a "building blocks" approach to game development and starts with the technology required to get things running


  • Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts


  • Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples

Frequently asked questions

Yes, you can cancel anytime from the Subscription tab in your account settings on the Perlego website. Your subscription will stay active until the end of your current billing period. Learn how to cancel your subscription.
No, books cannot be downloaded as external files, such as PDFs, for use outside of Perlego. However, you can download books within the Perlego app for offline reading on mobile or tablet. Learn more here.
Perlego offers two plans: Essential and Complete
  • Essential is ideal for learners and professionals who enjoy exploring a wide range of subjects. Access the Essential Library with 800,000+ trusted titles and best-sellers across business, personal growth, and the humanities. Includes unlimited reading time and Standard Read Aloud voice.
  • Complete: Perfect for advanced learners and researchers needing full, unrestricted access. Unlock 1.4M+ books across hundreds of subjects, including academic and specialized titles. The Complete Plan also includes advanced features like Premium Read Aloud and Research Assistant.
Both plans are available with monthly, semester, or annual billing cycles.
We are an online textbook subscription service, where you can get access to an entire online library for less than the price of a single book per month. With over 1 million books across 1000+ topics, we’ve got you covered! Learn more here.
Look out for the read-aloud symbol on your next book to see if you can listen to it. The read-aloud tool reads text aloud for you, highlighting the text as it is being read. You can pause it, speed it up and slow it down. Learn more here.
Yes! You can use the Perlego app on both iOS or Android devices to read anytime, anywhere — even offline. Perfect for commutes or when you’re on the go.
Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access An Introduction to HTML5 Game Development with Phaser.js by Travis Faas in PDF and/or ePUB format, as well as other popular books in Computer Science & Digital Media. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Preface
  7. Author
  8. Chapter 1: Introduction
  9. Chapter 2: State of HTML5 Games
  10. Chapter 3: A Simple Game
  11. Chapter 4: Workspace Setup
  12. Chapter 5: Phaser Project Setup
  13. Chapter 6: Phaser Principles
  14. Chapter 7: Game Examples
  15. Chapter 8: Game Deployment
  16. Chapter 9: Conclusion
  17. Index