
eBook - ePub
Winning Ways for Your Mathematical Plays, Volume 3
- 364 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Winning Ways for Your Mathematical Plays, Volume 3
About this book
In the quarter of a century since three mathematicians and game theorists collaborated to create Winning Ways for Your Mathematical Plays, the book has become the definitive work on the subject of mathematical games. Now carefully revised and broken down into four volumes to accommodate new developments, the Second Edition retains the original's wealth of wit and wisdom. The authors' insightful strategies, blended with their witty and irreverent style, make reading a profitable pleasure. In Volume 3, the authors examine Games played in Clubs, giving case studies for coin and paper-and-pencil games, such as Dots-and-Boxes and Nimstring. From the Table of Contents: - Turn and Turn About - Chips and Strips - Dots-and-Boxes - Spots and Sprouts - The Emperor and His Money - The King and the Consumer - Fox and Geese; Hare and Hounds - Lines and Squares
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Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Winning Ways for Your Mathematical Plays, Volume 3 by Elwyn R. Berlekamp,John H. Conway,Richard K. Guy in PDF and/or ePUB format, as well as other popular books in Mathematics & Game Theory. We have over one million books available in our catalogue for you to explore.
Information
Index to Volumes 1–3
ε = over
temperature, 706
1/on = over
abacus positions, 512–515
Abacus strategy, 513, 514
abnormal move, 325
absorbancy, downsum, 360
accounts-payable, 127
ace, 357
acrostic
games, 482, 485, 487
Mock Turtle Fives,, 487
product, 482, 483, 486
Turnips, 483
Twins, 487, 473, 474
action, in hottest game, 167
active postion, 149, 150
acute triangles, 254
Adams, E. W., 117
Adders = .73, 429, 444
Adders-and-Ladders, 386
addition
of Checkers, Chess, Domineering, Go, 757
of games, 31, 32
of loony games, 399
of loopy games, 390
of switches, 120
nim-, 58. 59, 73, 74, 90, 109, 110, 116, 199, 246, 390, 418, 473, 475, 476, 497, 498, 504, 507, 508, 510, 556, 558, 605, 606, 752
ordinal, 220
two kinds, 191
Additional Subtraction Games, 395
additives of no atomic weight, 225
adjacency matrix, 222
Air on a -string, 96
ajar, 408–410
Akin, E., 766
Albert, M., 690, 757, 763
Algorithm
Secondoff, 535, 537
Zeckendorf, 535
Alice in Wonderland, 1, 56, 57, 229, 461, 462
all small games, 229, 230, 757
All Square, 405
All the King’s Horses, 277–283, 286–289, 292–293
Allemang, Dean Thomas, 454
Allen, J. D., 764
Allis, L. V., 740, 764, 766, 767
almonds, 379, 393
also-ran, 286
alternating moves, 46, 47
Althöfer, I., 86, 117
altitude, 31, 693, 687–689, 692, 694, 702, 703, 705
altitude decrement, 700, 701, 703
exceptional, 704
amazing jungle, 208
Amazons, 15, 16, 756, 757, 761, 762
ambient temperature, 164, 168, 188
ambitious distraction, 483
ambivalent Nim-heaps, 426
Amendment, tactical, 697
anatomy of Toads-and-Frogs, 63
Andersson, Göran, 119
Anderson, William N., 767
angel, 643, 665
anger, fit of, 317
Animal Farm, 146
animals
dead, 135
Grundy’s wild 431
tame, 425–430
tracking, 202
annihilation games, 224
Anshelvich, Vadim V., 744, 767
Anthony, Piers, 607
Antipathetic Nim, 493, 494
A...
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Preface to the Second Edition
- Preface to the Original Edition
- Games in Clubs!
- 14 Turn and Turn About
- 15 Chips and Strips
- 16 Dots-and-Boxes
- 17 Spots and Sprouts
- 18 The Emperor and His Money
- 19 The King and the Consumer
- 20 Fox and Geese
- 21 Hare and Hounds
- 22 Lines and Squares
- Index to Volumes 1–3