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eBook - PDF
The Art of Fluid Animation
Jos Stam
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- 279 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
The Art of Fluid Animation
Jos Stam
Book details
Table of contents
Citations
About This Book
Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid animations like water, smoke, fire, and explosions throug
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Information
Table of contents
- Front Cover
- Dedication
- Contents
- Preface
- Acknowledgments
- Author
- Chapter 1 - Introduction
- Chapter 2 - Observations, Equations, and Numbers
- Chapter 3 - Euler–Newton Equations or Navier–Stokes Equations
- Chapter 4 - The Early Days of Computational Fluid Dynamics
- Chapter 5 - Kolmogorov and Turbulence
- Chapter 6 - Introduction to Fluid Animation
- Chapter 7 - Intermezzi
- Chapter 8 - A Simple Fluid Solver
- Chapter 9 - The Little Computers Who Can Handle Fluids
- Chapter 10 - The Smart Phones That Can Handle Fluids
- Chapter 11 - Fluid FX: Version 2.0 of Autodesk Fluid
- Chapter 12 - Show Time! MAYA Fluid Effects
- Chapter 13 - Fluids on Arbitrary Surfaces
- Chapter 14 - Control Freaks! How to Make Fluids Do What We Want
- Chapter 15 - Real Experiments, Computer Experiments, and Validation
- Chapter 16 - Epilogue: Let’s Call It Quits
- Back Cover