
eBook - PDF
Practical Rendering and Computation with Direct3D 11
- 648 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Practical Rendering and Computation with Direct3D 11
About this book
Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me
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Yes, you can access Practical Rendering and Computation with Direct3D 11 by Jason Zink,Matt Pettineo,Jack Hoxley in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front cover
- Dedication
- Contents
- Preface
- Chapter 1.Overview of Direct3D 11
- Chapter 2. Direct3D 11 Resources
- Chapter 3. The Rendering Pipeline
- Chapter 4. The Tessellation Pipeline
- Chapter 5. The Computation Pipeline
- Chapter 6. High Level Shading Language
- Chapter 7. Multithreaded Rendering
- Chapter 8. Mesh Rendering
- Chapter 9. Dynamic Tessellation
- Chapter 10. Image Processing
- Chapter 11. Deferred Rendering
- Chapter 12. Simulations
- Chapter 13. Multithreaded Paraboloid Mapping
- Appendix A: Source Code
- Appendix B: Direct3D 11 Queries
- Appendix C: Tessellation Summary
- Bibliography
- Index
- Back cover