
eBook - PDF
Essentials of Interactive Computer Graphics
Concepts and Implementation
- 568 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
Essentials of Interactive Computer Graphics
Concepts and Implementation
About this book
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex
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Yes, you can access Essentials of Interactive Computer Graphics by Kelvin Sung,Peter Shirley,Steven Baer in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Front Cover
- Title Page
- Copyright
- Table of Contents
- Front Matter
- Introduction
- Section I. Elements of Interactive Programs
- Introduction to Part I
- Chapter 1. Event-Driven Programming
- Chapter 2. Working with GUI APIs
- Chapter 3. A Simple Graphics Program
- Chapter 4. Working with Graphics APIs
- Chapter 5. The Model-View-Controller Architecture
- Chapter 6. Applying to Real-World Applications
- Section II. Essential Concepts: Presented in 2D
- Introduction to Part II
- Chapter 7. Attributes and Behaviors of Primitives
- Chapter 8. Transformation Operators
- Chapter 9. Combining Transformation Operators
- Chapter 10. Coordinate Systems
- Chapter 11. Hierarchical Modeling
- Chapter 12. Making the Applications Interesting
- Section III. The Third Dimension
- Introduction to Part III
- Chapter 13. A Simple 3D Application
- Chapter 14. The Camera
- Chapter 15. Working with the Camera
- Chapter 16. Graphics Programming in 3D
- Back Matter
- Back Cover