Multiplayer Gaming and Engine Coding for the Torque Game Engine
eBook - PDF

Multiplayer Gaming and Engine Coding for the Torque Game Engine

  1. 450 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Multiplayer Gaming and Engine Coding for the Torque Game Engine

About this book

Multiplayer Gaming and Engine Coding for the Torque Game Engine shows game programmers how to get the most out of the Torque Game Engine (TGE), which is an inexpensive professional game engine available from GarageGames. This book allows people to make multiplayer games with TGE and also tells them how to improve their games by modifying the engine source code itself. After reading this book and completing the exercises on the accompanying CD, game programmers will be well prepared to make their own complex, exciting games using the Torque Game Engine.

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Yes, you can access Multiplayer Gaming and Engine Coding for the Torque Game Engine by Edward F. Maurina in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Front Cover
  2. Table of Contents
  3. Acknowledgments
  4. Chapter 1. Introduction
  5. Chapter 2. Torque Multiplayer Games Primer
  6. Chapter 3. Game Connections
  7. Chapter 4. Servers
  8. Chapter 5. Communications
  9. Chapter 6. Game Phases and Organization
  10. Chapter 7. Artifi cial Intelligence
  11. Chapter 8. Collision Detection and Response
  12. Chapter 9. Containers and Ray Casting
  13. Chapter 10. Introduction to Engine Coding
  14. Chapter 11. Creating and Using New Game Classes
  15. Chapter 12. It’s Broken! Debugging Torque
  16. Chapter 13. It’s Slow! Performance Profiling
  17. Chapter 14. I’m Stuck! Getting Help
  18. Appendix A. Glossary of Terms
  19. Appendix B. Essential References
  20. Back Cover