Design and Implementation of 3D Graphics Systems
eBook - PDF

Design and Implementation of 3D Graphics Systems

  1. 350 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Design and Implementation of 3D Graphics Systems

About this book

Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D com

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Yes, you can access Design and Implementation of 3D Graphics Systems by Jonas de Miranda Gomes,Luiz Velho,Mario Costa Sousa in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.

Information

1
Introduction
This
book
covers
practical
aspects
of
computer
graphics
at
an
introductory
level.
The
material
presented
focuses
primarily
on
the
fundamental
algorithms
of
the
area,
the
im-
plementation
problems
associated
with
them,
and
the
relationship
between
the
various
components
of
a
graphics
system.
1.1
Computer
Graphics
Computer
graphics
is
the
study
of
computational
processes
involving
geometric
models
and
digital
images
.
The
relations
between
data
and
processes
in
computer
graphics
are
illus-
trated
in
Figure
1.1.
From
a
computational
point
of
view,
we
have
two
distinct
types
of
data
:
models
and
images.
The
processes
that
can
be
applied
to
these
data
either
modify
a
single
tyep
of
data
or
convert
the
data
from
one
type
into
another:
Creating
or
modifying
models
is
done
by
geometric
modeling
;
manipulating
images
is
called
image
processing
.
Image
synthesis
,
used
in
the
field
of
computer
vision,
is
the
transformation
of
geometric
models
into
digital
images.
Model
Image
GeometricĀ 
Modeling
ImageĀ 
Processing
ComputerĀ 
Vision
ImageĀ 
Synthesis
Figure
1.1.
Data
and
processes
in
computer
graphics.
1

Table of contents

  1. Front Cover
  2. Dedication
  3. Contents
  4. About the Cover
  5. Preface
  6. 1. Introduction
  7. 2. Objects and Graphics Devices
  8. 3. Interaction and Graphical Interfaces
  9. 4. Geometry
  10. 5. Color
  11. 6. Digital Image
  12. 7. Description of 3D Scenes
  13. 8. 3D Geometric Models
  14. 9. Modeling Techniques
  15. 10. Hierarchies and Articulated Objects
  16. 11. Viewing and Camera Transformations
  17. 12. Surface Clipping for Viewing
  18. 13. Rasterization
  19. 14. Visible Surface Calculation
  20. 15. Local Illumination Models
  21. 16. Global Illumination
  22. 17. Mapping Techniques
  23. 18. Shading
  24. 19. 3D Graphics Systems
  25. Bibliography