Dialogue Editing for Motion Pictures
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Dialogue Editing for Motion Pictures

A Guide to the Invisible Art

John Purcell

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eBook - ePub

Dialogue Editing for Motion Pictures

A Guide to the Invisible Art

John Purcell

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About This Book

Produce professional level dialogue tracks with industry-proven techniques and insights from an Emmy Award winning sound editor. Gain innovative solutions to common dialogue editing challenges such as room tone balancing, noise removal, perspective control, finding and using alternative takes, and even time management and postproduction politics.

In Dialogue Editing for Motion Pictures, Second Edition veteran film sound editor John Purcell arms you with classic as well as cutting-edge practices to effectively edit dialogue for film, TV, and video. This new edition offers:



  • A fresh look at production workflows, from celluloid to Digital Cinema, to help you streamline your editing


  • Expanded sections on new software tools, workstations, and dialogue mixing, including mixing "in the box"


  • Fresh approaches to working with digital video and to moving projects from one workstation to another


  • An insider's analysis of what happens on the set, and how that affects the dialogue editor


  • Discussions about the interweaving histories of film sound technology and film storytelling


  • Eye-opening tips, tricks, and insights from film professionals around the globe


  • A companion website (www.focalpress.com/cw/purcell) with project files and video examples demonstrating editing techniques discussed in the book

Don't allow your dialogue to become messy, distracting, and uncinematic! Do dialogue right with John Purcell's all-inclusive guide to this essential yet invisible art.

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Information

Publisher
Routledge
Year
2013
ISBN
9781135040598

CHAPTER 1

What Is Dialogue Editing?

Ā 
I can't mix a thing if the tracks aren't prepared.
Tom Fleishman, rerecording mixer
Goodfellas; The Age of Innocence
Dialogue editing is one of the least understood aspects of motion picture sound postproduction. Most people have some grasp of the roles of sound effects editors or backgrounds editors or music editors. To most moviegoers, Foley is a charmingā€”yet perhaps a bit sillyā€”process, and it's not hard to understand it once you've seen it. Mixing, too, is a pretty straightforward concept, even if massively complex in actual fact. Few non-pros, however, understand dialogue editing.
A dialogue editor is responsible for every sound that was recorded during the shoot. She takes the more or less finished film from the picture editor, makes sense of the edited sounds, organizes them, and finds out what works and what doesn't. The dialogue editor wades through the outtakes to find better articulations, quieter passages, sexier breaths, and less vulgar lip smacks. He replaces washy wide-shot sound with clean close-up takes, establishes depth in otherwise flat scenes, and edits tracks for maximum punch and clarity.
Dialogue editors work to remove the filmmaking from the film. Dolly squeaks, camera noise, crew rustling, and light buzzes must go; otherwise, the magic of the movies is compromised. They help present the actors in their best light, quieting dentures, eliminating belly noises, and sobering slurred syllables. And when the production sound can't be saved, the dialogue editor is involved in the ADR process, that is, the rerecording of voices in the studio to replace problem field recordings or to beef up performances.
Dialogue editing is all of these things and more. Dialogue is what makes most films work. The dialogue editor makes the dialogue work.
Most narrative films rely on the spoken word to tell the story, develop characters, and touch hearts. You can eliminate most of the sound effects in a scene, the backgrounds can largely be muted, or the music can be dumped. The scene will still work. But for the most part you can't eliminate the dialogue track, even for a moment.
We've grown so accustomed to the language of film that blind acceptance of the implausible is the norm. After a century of unknowingly mastering the language of film, we accept the convention of cutting from one speaking character to another and we interpret this unnatural collision as a ā€œconversation.ā€ We have no trouble trusting scenes in which we hear both sides of a telephone conversation regardless of whom we see. And we don't shake our heads in disbelief when hearing a distant tĆŖte-Ć -tĆŖte in a long shotā€”dialogue we rationally know would be out of bounds to us. We want to believe that what we see and hear is very real. Only something that patently breaks the rules of the language of film will shatter our confidence and make us question the reality we've been accepting.
Most people know that films are rarely shot in order but rather in a sequence determined by location and set availability, actors' schedules, exotic equipment rental coordination, and overall efficiency. Even within scenes, the shot sequences may not be in script order. Don't be surprised to discover that two people who are apparently talking to each other on screen were not together when the close-ups were shot. This shooting discontinuity makes the dialogue editor's job even more crucial. We must do everything in our power to convince the viewer that these characters actually were talking with each other; we must remove any impediments to the audience's total belief in the reality of the scene. Poorly matched ADR, grossly inappropriate backgrounds or sound effects (birds out of season or location, incorrect guns or motors, etc.), insensitive use of perspective, or a sloppy mix will drag us out of the film, even if for a moment, and it's a battle to reestablish trust after such a betrayal.
Dialogue editors play a vital role in the subterfuge of moviemaking. It's up to us to turn the many shots and production sounds into a convincing, coherent scene that even the most skeptical filmgoer will watch without being aware of the filmmaking that went into it. Unlike sound effects editors, background editors, or music editors, our magic most certainly goes unseen (or unheard)ā€”if it's performed well. Only our failures attract attention.
So, just what is the dialogue editor's part in this process?
ā€¢ To organize and manage the material. When you first screen a film, the sound may seem to work, but just beneath the surface it's unorganized and unfocused. One of your biggest jobs is to make sense of it; otherwise, you can't help the dialogue discover itself.
ā€¢ To smooth the transitions between shots so conversations appear to be happening in the same space, at the same time.
ā€¢ To fix articulation problems, overlaps, and other language issues. This usually involves searching through alternate takes to find similar deliveries that can be used for patches.
ā€¢ To address unwanted, unseemly actor noises such as lip smacks, denture clatter, and hungry belly rumbles. At times any one of these may be appropriate, but each must be challenged, removed, replaced, or at least thought about.
ā€¢ To pay attention to changes and adds that will enhance the story or motivate characters' actions. This often involves a combination of observation and talks with the director and editor.
ā€¢ To remove unwanted external noises, whether crew or dolly noise, unnecessary footsteps, or birds chirping during day-for-night scenes. The list of on-set noises is endless, and each one of them reminds the viewer that we're making a movie.
ā€¢ To replace sections of dialogue corrupted by distortion, wind, clothing rustle, boom handling, and the like.
ā€¢ To determine what can't be saved through editing and must be rerecorded through postsynchronization. This is done in conjunction with the ADR supervisor, if one exists.
ā€¢ To serve as the arbiter of sync issues in the film. Usually the other departments follow your lead in deciding the film's sync.
ā€¢ To prepare the dialogue tracks for the dialogue premix (predub). Your tracks not only must sound good but must be presented to the mix in a logical and efficient manner so that the mixer can spend precious time telling a story with the dialogue tracks rather than sorting out disasters.
ā€¢ To assist in the dialogue premix. You, more than anyone, know the tracks, and you planned a particular interpretation of the scene while cutting them, so you need to be involved at this stage. You also have to be available to make fixes or changes to the dialogue tracks during the premix.
ā€¢ To separate production effects from the dialogue track in preparation for the M&E mix.
Dialogue editing is the glue that holds the production sound together. No other facet of sound editing requires such a wide array of skills.

CHAPTER 2

The Story of Production Sound

Dialogue is the main element of audiovisual narrative, even of silent movies. Though the voices of the silent film characters were not heard, they spoke to us.
JerĆ³nimo Labrada, academic director
EICTV San Antonio de los BaƱos, Cuba

Introduction

Most of the challenges facing dialogue editors are the result of decisions made on the set. Location mixers must make choices about sound, story, sample rates, timecode, and note taking, all the while vying with the rest of the crew for precious space and even more precious time. These decisions will irrevocably affect the future of the production tracks and hence your way of working.
You can't undo incorrect sample rates, weird timecode, or improper time base references, but if you equip yourself with a knowledge of production workflows, you'll be better able to respond to the problems that come your way. Since you inherit the fruits of the production, you need to understand how films are shot and how the moviemaking chain of events fits together. This way you can plan postproduction workflows before the shoot, before it's too late to do anything but react to problems.
The way we work today is the offspring of generations of tradition, technological advances, economic pressures, and a good deal of chance. Current cinema workflows are more complicated than ever, and with the development of Digital Cinema shooting, postproduction, and distribution, things appear to be truly out of control. But remember that with each significant new technology in the film industry has come a brief period of bedlam that quickly settled into a state of equilibrium. And usually the pressure to get things back to normal is so great that innovative, creative means are quickly devised to rein in the technology and make things better than ever.

Success Has Many Fathers

Sound recording and motion picture filming grew up at more or less the same time. When Thomas Edison recited ā€œMary Had a Little Lambā€ in 1877 to demonstrate his tinfoil Phonograph,1 a bitter war of innovation, patent fights, and downright thievery was raging in Europe and the United States to come up with methods of photographing and projecting moving pictures. Most initial attempts at displaying motion were inspired by Victorian parlor toys like the Phenakistoscope and later the Zoetrope (a spinning slotted cylinder that contained a series of photographs or drawings); a strobe effect gave the impression of motion when the pictures were viewed through the slots. Enjoyable though those gadgets were, they weren't viable ways to film and project real life.
Auguste and Louis LumiĆØre's public screening of La sortie des ouvriers de l'usine LumiĆØre in 1895 is generally acclaimed as the ā€œbirth of cinema,ā€ but, then, Christopher Columbus is credited with discovering America. Believe what you will. La sortie des ouvriers, about a minute long, was a static shot of workers leaving the LumiĆØre plant. Was this really the first film to be shown? Of course not. As early as 1888, Augustin Le Prince was able to film and project motion pictures. And Edison, who long claimed to be the inventor of cinema, was making movies in 1892.
From 1892, Birt Acres and LĆ©on Bouly had been independently improving their motion picture systems and their movies. But Bouly couldn't pay the yearly patent fees for his invention and his license expired, while Acres proved a prodigious inventor and filmmaker but managed to slip into relative obscurity. Meanwhile, Antoine LumiĆØre, father of Auguste and Louis, more or less copied Edison's Kinetoscope while taking advantage of Bouly's lapsed patent. The offspring of this effort was the LumiĆØre CinĆ©matographe,2 a camera, projector, and filmprinter all rolled into one (see Figure 2.1).
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