Mathematics Education for a New Era
eBook - PDF

Mathematics Education for a New Era

Video Games as a Medium for Learning

  1. 220 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Mathematics Education for a New Era

Video Games as a Medium for Learning

About this book

Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Med

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Information

Year
2011
Edition
1
eBook ISBN
9781439867716

Table of contents

  1. Front cover
  2. Contents
  3. Preface
  4. Chapter 1. State of Play
  5. Chapter 2. Street Smarts
  6. Chapter 3. The Perfect Medium
  7. Chapter 4. Euclid Would Have Taught Math This Way
  8. Chapter 5. What Is “Doing Mathematics” Anyway?
  9. Chapter 6. Mathematic Proficiency: A New Focus in Mathematics Education
  10. Chapter 7. The Key Features of Gaming
  11. Chapter 8. Mathematics Education and Gee’s 36 Video Game Learning Principles
  12. Chapter 9. Developing Mathematical Proficiency in a Video Game
  13. Chapter 10. Building a Successful Math Ed Video Game
  14. Chapter 11. Algebra and Beyond
  15. Chapter 12. A New Pedagogy
  16. Suggested Further Reading
  17. Bibliography
  18. Back cover

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