3D Engine Design for Virtual Globes
eBook - PDF

3D Engine Design for Virtual Globes

  1. 520 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

3D Engine Design for Virtual Globes

About this book

Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout

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Table of contents

  1. Front cover
  2. Contents
  3. Foreword
  4. Preface
  5. Chapter 1. Introduction
  6. Chapter 2. Math Foundations
  7. Chapter 3. Renderer Design
  8. Chapter 4. Globe Rendering
  9. Chapter 5. Vertex Transform Precision
  10. Chapter 6. Depth Buffer Precision
  11. Chapter 7. Vector Data and Polylines
  12. Chapter 8. Polygons
  13. Chapter 9. Billboards
  14. Chapter 10. Exploiting Parallelism in Resource Preparation
  15. Chapter 11. Terrain Basics
  16. Chapter 12. Massive-Terrain Rendering
  17. Chapter 13. Geometry Clipmapping
  18. Chapter 14. Chunked LOD
  19. Appendix A. Implementing a Message Queue
  20. Bibliography
  21. About the Authors
  22. Back cover

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Yes, you can access 3D Engine Design for Virtual Globes by Patrick Cozzi, Kevin Ring in PDF and/or ePUB format, as well as other popular books in Computer Science & Computer Graphics. We have over one million books available in our catalogue for you to explore.