The Pocket Universal Methods of Design
eBook - ePub

The Pocket Universal Methods of Design

100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions

  1. 208 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

The Pocket Universal Methods of Design

100 Ways to Research Complex Problems, Develop Innovative Ideas, and Design Effective Solutions

About this book

The ultimate handbook for designers, students, even educators, The Pocket Universal Methods of Design is armed with 100 principles of design knowledge to keep your team sharp.

This handy, pocket-version of the Universal Methods of Design provides the same thorough and critical presentation of 100 research methods, synthesis/analysis techniques, and research deliverables for human centered design. And now it’s delivered in a concise, accessible format that fits in any bag or purse!

Each method of research is distilled down to its most powerful essence, in a format that will help design teams select and implement the most credible research methods best suited to their design culture within the constraints of their projects. This valuable guide:
  • Dismantles the myth that user research methods are complicated, expensive, and time-consuming
  • Creates a shared meaning for cross-disciplinary design teams
  • Illustrates methods with compelling visualizations and case studies
  • Characterizes each method at a glance
Don't wait to get your team on the same page and designing in a completely new, more effective way! 

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Yes, you can access The Pocket Universal Methods of Design by Bruce Hanington,Bella Martin in PDF and/or ePUB format, as well as other popular books in Design & Design General. We have over one million books available in our catalogue for you to explore.

Information

eBook ISBN
9781631595349
Topic
Design

Table of contents

  1. Cover
  2. Title Page
  3. Contents
  4. 001 A/B Testing
  5. 002 AEIOU
  6. 003 Affinity Diagramming
  7. 004 Artifact Analysis
  8. 005 Automated Remote Research
  9. 006 Behavioral Mapping
  10. 007 Bodystorming
  11. 008 Brainstorm Graphic Organizers
  12. 009 Business Origami
  13. 010 Card Sorting
  14. 011 Case Studies
  15. 012 Cognitive Mapping
  16. 013 Cognitive Walkthrough
  17. 014 Collage
  18. 015 Competitive Testing
  19. 016 Concept Mapping
  20. 017 Content Analysis
  21. 018 Content Inventory & Audit
  22. 019 Contextual Design
  23. 020 Contextual Inquiry
  24. 021 Creative Toolkits
  25. 022 Critical Incident Technique
  26. 023 Crowdsourcing
  27. 024 Cultural Probes
  28. 025 Customer Experience Audit
  29. 026 Design Charette
  30. 027 Design Ethnography
  31. 028 Design Workshops
  32. 029 Desirability Testing
  33. 030 Diary Studies
  34. 031 Directed Storytelling
  35. 032 Elito Method
  36. 033 Ergonomic Analysis
  37. 034 Evaluative Research
  38. 035 Evidence-Based Design
  39. 036 Experience Prototyping
  40. 037 Experience Sampling Method
  41. 038 Experiments
  42. 039 Exploratory Research
  43. 040 Eyetracking
  44. 041 Flexible Modeling
  45. 042 Fly-on-the-Wall Observation
  46. 043 Focus Groups
  47. 044 Generative Research
  48. 045 Graffiti Walls
  49. 046 Heuristic Evaluation
  50. 047 Image Boards
  51. 048 Interviews
  52. 049 KJ Technique
  53. 050 Kano Analysis
  54. 051 Key Performance Indicators (KPIs)
  55. 052 Laddering
  56. 053 Literature Reviews
  57. 054 The Love Letter & the Breakup Letter
  58. 055 Mental Model Diagrams
  59. 056 Mind Mapping
  60. 057 Observation
  61. 058 Parallel Prototyping
  62. 059 Participant Observation
  63. 060 Participatory Action Research (PAR)
  64. 061 Participatory Design
  65. 062 Personal Inventories
  66. 063 Personas
  67. 064 Photo Studies
  68. 065 Picture Cards
  69. 066 Prototyping
  70. 067 Questionnaires
  71. 068 Rapid Iterative Testing & Evaluation (RITE)
  72. 069 Remote Moderated Research
  73. 070 Research Through Design
  74. 071 Role-Playing
  75. 072 Scenario Description Swimlanes
  76. 073 Scenarios
  77. 074 Secondary Research
  78. 075 Semantic Differential
  79. 076 Shadowing
  80. 077 Simulation Exercises
  81. 078 Site Search Analytics
  82. 079 Speed Dating
  83. 080 Stakeholder Maps
  84. 081 Stakeholder Walkthrough
  85. 082 Storyboards
  86. 083 Surveys
  87. 084 Task Analysis
  88. 085 Territory Maps
  89. 086 Thematic Networks
  90. 087 Think-Aloud Protocol
  91. 088 Time-Aware Research
  92. 089 Touchstone Tours
  93. 090 Triading
  94. 091 Triangulation
  95. 092 Unobtrusive Measures
  96. 093 Usability Report
  97. 094 Usability Testing
  98. 095 User Journey Maps
  99. 096 Value Opportunity Analysis
  100. 097 Web Analytics
  101. 098 Weighted Matrix
  102. 099 Wizard of Oz
  103. 100 Word Clouds
  104. References
  105. Copyright