Deep Learning and the Game of Go
eBook - ePub

Deep Learning and the Game of Go

  1. 384 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Deep Learning and the Game of Go

About this book

Summary

Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game.

Foreword by Thore Graepel, DeepMind

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot!

About the Book

Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios!

What's inside

  • Build and teach a self-improving game AI
  • Enhance classical game AI systems with deep learning
  • Implement neural networks for deep learning

About the Reader

All you need are basic Python skills and high school-level math. No deep learning experience required.

About the Author

Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo.

Table of Contents

    PART 1 - FOUNDATIONS

  1. Toward deep learning: a machine-learning introduction
  2. Go as a machine-learning problem
  3. Implementing your first Go bot
  4. PART 2 - MACHINE LEARNING AND GAME AI

  5. Playing games with tree search
  6. Getting started with neural networks
  7. Designing a neural network for Go data
  8. Learning from data: a deep-learning bot
  9. Deploying bots in the wild
  10. Learning by practice: reinforcement learning
  11. Reinforcement learning with policy gradients
  12. Reinforcement learning with value methods
  13. Reinforcement learning with actor-critic methods
  14. PART 3 - GREATER THAN THE SUM OF ITS PARTS

  15. AlphaGo: Bringing it all together
  16. AlphaGo Zero: Integrating tree search with reinforcement learning

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Information

Publisher
Manning
Year
2019
Print ISBN
9781617295324
eBook ISBN
9781638354017

Table of contents

  1. Deep Learning and the Game of Go
  2. Copyright
  3. Brief Table of Contents
  4. Table of Contents
  5. front matter
  6. Part 1. Foundations
  7. 1 Toward deep learning: a machine-learning introduction
  8. 2 Go as a machine-learning problem
  9. 3 Implementing your first Go bot
  10. Part 2. Machine learning and game AI
  11. 4 Playing games with tree search
  12. 5 Getting started with neural networks
  13. 6 Designing a neural network for Go data
  14. 7 Learning from data: a deep-learning bot
  15. 8 Deploying bots in the wild
  16. 9 Learning by practice: reinforcement learning
  17. 10 Reinforcement learning with policy gradients
  18. 11 Reinforcement learning with value methods
  19. 12 Reinforcement learning with actor-critic methods
  20. Part 3. Greater than the sum of its parts
  21. 13 AlphaGo: Bringing it all together
  22. 14 AlphaGo Zero: Integrating tree search with reinforcement learning
  23. Appendix A. Mathematical foundations
  24. Appendix B. The backpropagation algorithm
  25. Appendix C. Go programs and servers
  26. Appendix D. Training and deploying bots by using Amazon Web Services
  27. Appendix E. Submitting a bot to the Online Go Server
  28. Index
  29. List of Figures
  30. List of Tables
  31. List of Listings

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Yes, you can access Deep Learning and the Game of Go by Kevin Ferguson,Max Pumperla in PDF and/or ePUB format, as well as other popular books in Informatik & Neuronale Netzwerke. We have over 1.5 million books available in our catalogue for you to explore.