About this book
Master today's required computer science topics while preparing for further study with Lambert's FUNDAMENTALS OF PYTHON: FIRST PROGRAMS. This book's easygoing approach is ideal, no matter what your background. The approach starts with simple algorithmic code and then scales into working with functions, objects, and classes as the problems become more complex and require new abstraction mechanisms. Rather than working only with numeric or text-based applications like other introductory texts, this edition presents graphics, image manipulation, GUIs, and simple networked client/server applications. The author uses Python's standard Turtle graphics module to introduce graphics and to provide open source frameworks for easy image processing and GUI application development.
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Table of contents
- Cover
- Table of Contents
- Preface
- Chapter 1: Introduction
- Chapter 2: Software Development, Data Types, and Expressions
- Chapter 3: Loops and Selection Statements
- Chapter 4: Strings and Text Files
- Chapter 5: Lists and Dictionaries
- Chapter 6: Design with Functions
- Chapter 7: Simple Graphics and Image Processing
- Chapter 8: Graphical User Interfaces
- Chapter 9: Design with Classes
- Chapter 10: Multithreading, Networks, and Client/Server Programming
- Chapter 11: Searching, Sorting, and Complexity Analysis
- Appendix A: Python Resources
- Appendix B: Installing the images and breezypythongui Libraries
- Appendix C: The API for Image Processing
- Appendix D: Transition from Python to Java and C++
- Glossary
- Index
