
- English
- PDF
- Available on iOS & Android
eBook - PDF
Narrative Pleasures in Young Adult Novels, Films and Video Games
About this book
Stories are told today through many formats and young interpreters bring multimedia experience to bear on every narrative format they encounter. In this book, twelve young people read a novel, watch a film and play a video game from beginning to end. Their responses inform a new framework of contemporary themes of narrative comprehension.
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Yes, you can access Narrative Pleasures in Young Adult Novels, Films and Video Games by M. Mackey in PDF and/or ePUB format, as well as other popular books in Literatur & Theorie der Literaturkritik. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover
- Contents
- List of Figures and Tables
- Series Preface
- Acknowledgements
- 1 Asking the Questions: How We Understand Stories
- 2 Beginning: Designing the Project
- 3 Thinking It Through: Theoretical Frameworks
- 4 Paying Attention: Provisional Observations and Inferences
- 5 Entering the Fiction: The Subjunctive and the Deictic Centre
- 6 Orienting: Finding the Way Forward
- 7 Filling Gaps: Inferences, Closure, and Affect Linking
- 8 Making Progress or Making Do: The Unconsidered Middle
- 9 Concluding: Reaching Provisional and Final Judgements
- 10 Inhabiting the Story: Comparative Perspectives
- 11 Understanding Narrative Interpretation
- Appendix 1: Details of Groups and Sessions
- Appendix 2: 'Button talk' in Group C's game of Shadow of the Colossus
- Appendix 3: How the collective of readers flagged Monster by page numbers
- References
- Index