
eBook - ePub
Teaching Games and Game Studies in the Literature Classroom
- 256 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
eBook - ePub
Teaching Games and Game Studies in the Literature Classroom
About this book
Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students' critical thinking skills and intercultural competence through both digital and analog gameful approaches.
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Information
Table of contents
- Cover
- Halftitle Page
- Title Page
- Contents
- List of Figures
- Introduction: Ludology, Narratology, and Teaching Literary Games
- Part I: Theories of the Ludic and Literary Classroom
- Part II: Video Games and Interactive Media in the Literature Classroom
- Part III: Gaming Identity and Ideology in the Literature Classroom
- Part IV: Gamifying the Literature Classroom
- Afterword: Confessions of a Game Scholar in an English Department
- Notes on Contributors
- Selected Bibliography
- Selected Ludography
- Index
- Imprint
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Yes, you can access Teaching Games and Game Studies in the Literature Classroom by Tison Pugh, Lynn Ramey, Tison Pugh,Lynn Ramey in PDF and/or ePUB format, as well as other popular books in Education & Programming Games. We have over 1.5 million books available in our catalogue for you to explore.