The VR Book
eBook - ePub

The VR Book

Human-Centered Design for Virtual Reality

  1. 523 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

The VR Book

Human-Centered Design for Virtual Reality

About this book

This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail.

The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications.

This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

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Yes, you can access The VR Book by Jason Jerald in PDF and/or ePUB format, as well as other popular books in Computer Science & Digital Media. We have over one million books available in our catalogue for you to explore.

Information

Table of contents

  1. Cover
  2. Half title
  3. ACM Books
  4. Title
  5. Copyright
  6. Contents
  7. Preface
  8. Figure Credits
  9. Overview
  10. Part I Introduction and Background
  11. Part II Perception
  12. Part III Adverse Health Effects
  13. Part IV Content Creation
  14. Part V Interaction
  15. Part VI Iterative Design
  16. Part VII The Future Starts Now
  17. Appendix A Example Questionnaire
  18. Appendix B Example Interview Guidelines
  19. Glossary
  20. References
  21. Index
  22. Author’s Biography