Persuasive Technology
eBook - PDF

Persuasive Technology

Using Computers to Change What We Think and Do

  1. 312 pages
  2. English
  3. PDF
  4. Available on iOS & Android
eBook - PDF

Persuasive Technology

Using Computers to Change What We Think and Do

About this book

Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army? "Yes, they can, " says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers.In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. Technology designers, marketers, researchers, consumers—anyone who wants to leverage or simply understand the persuasive power of interactive technology—will appreciate the compelling insights and illuminating examples found inside. Persuasive technology can be controversial—and it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide.* Filled with key term definitions in persuasive computing*Provides frameworks for understanding this domain*Describes real examples of persuasive technologies

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Yes, you can access Persuasive Technology by B.J. Fogg in PDF and/or ePUB format, as well as other popular books in Computer Science & Human-Computer Interaction. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Foreword
  3. Contents
  4. Preface
  5. Acknowledgments
  6. Introduction: Persuasion in the Digital Age
  7. Chapter 1 Overview of Captology
  8. Chapter 2 The Functional Triad: Computers in Persuasive Roles
  9. Chapter 3 Computers as Persuasive Tools
  10. Chapter 4 Computers as Persuasive Media: Simulation
  11. Chapter 5 Computers as Persuasive Social Actors
  12. Chapter 6 Credibility and Computers
  13. Chapter 7 Credibility and the World Wide Web
  14. Chapter 8 Increasing Persuasion through Mobility and Connectivity
  15. Chapter 9 The Ethics of Persuasive Technology
  16. Chapter 10 Captology: Looking Forward
  17. Appendix: Summary of Principles
  18. Figure Credits
  19. Index
  20. About the Author