The Uncanny Valley in Games and Animation
eBook - ePub

The Uncanny Valley in Games and Animation

  1. 236 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

The Uncanny Valley in Games and Animation

About this book

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human

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Information

Year
2014
Print ISBN
9781466586949
eBook ISBN
9781040059395

Table of contents

  1. Cover
  2. Half-Title Page
  3. Copyright Page
  4. Table of Contents
  5. Acknowledgments
  6. Author Biography
  7. Introduction
  8. Chapter 1 ◾ The Uncanny Valley
  9. Chapter 2 ◾ Previous Investigation into the Uncanny Valley
  10. Chapter 3 ◾ Survival Horror Characters and the Uncanny
  11. Chapter 4 ◾ Uncanny Facial Expression of Emotion
  12. Chapter 5 ◾ Applying Psychological Plausibility to the Uncanny Valley
  13. Chapter 6 ◾ The Mind’s Mirror and the Uncanny
  14. Chapter 7 ◾ Attachment Theory and Threat to Self-Concept (Ego)
  15. Chapter 8 ◾ Will We Ever Overcome the Uncanny Valley?

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Yes, you can access The Uncanny Valley in Games and Animation by Angela Tinwell in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over 1.5 million books available in our catalogue for you to explore.