Game AI Pro
eBook - ePub

Game AI Pro

Collected Wisdom of Game AI Professionals

  1. 626 pages
  2. English
  3. ePUB (mobile friendly)
  4. Available on iOS & Android
eBook - ePub

Game AI Pro

Collected Wisdom of Game AI Professionals

About this book

Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Nothing covered is theory or guesswork. The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today's top game AI professionals. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today's most innovative games.

The book includes core algorithms that you'll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an AI sound designer. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.

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Yes, you can access Game AI Pro by Steven Rabin in PDF and/or ePUB format, as well as other popular books in Computer Science & Programming Games. We have over one million books available in our catalogue for you to explore.

Table of contents

  1. Cover
  2. Halftitle Page
  3. Title Page
  4. Copyright Page
  5. Table of Contents
  6. Preface
  7. Web Materials
  8. Acknowledgments
  9. The Editors
  10. The Contributors
  11. Part I General Wisdom
  12. Part II Architecture
  13. Part III Movement and Pathfinding
  14. Part IV Strategy and Tactics
  15. Part V Agent Awareness and Knowledge Representation
  16. Part VI Racing
  17. Part VII Odds and Ends
  18. Index