
- English
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- Available on iOS & Android
eBook - ePub
About this book
For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms
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Please note we cannot support devices running on iOS 13 and Android 7 or earlier. Learn more about using the app.
Yes, you can access Haptic Rendering by Ming C. Lin,Miguel Otaduy in PDF and/or ePUB format, as well as other popular books in Computer Science & Human-Computer Interaction. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- Cover Page
- Halftitle Page
- Title Page
- Copyright Page
- Contents
- Preface
- Introduction
- Perceiving Object Properties through a Rigid Link
- 2: Multi-Sensory Interactions
- 3: Design Issues in Haptic Devices
- 4: Rendering for Multifinger Haptic Devices
- 5: Locomotion Interfaces and Rendering
- 6: Variable Friction Haptic Displays
- 7: Stability of Haptic Displays
- 8: Introduction to Haptic Rendering Algorithms
- 9: Overview on Collision and Proximity Queries
- 10: Collision Detection for Three-DOF Rendering
- 11: Voxel-Based Collision Detection for Six-DOF Rendering
- 12: Continuous Collision Detection
- 14: Physically Based Haptic Synthesis
- 15: Three-Degree-of-Freedom Rendering
- 16: Six-Degree-of-Freedom Rendering of Rigid Environments
- 17: Rendering of Spline Models
- 18: Rendering of Textured Objects
- 19: Modeling Deformation of Linear Elastostatic Objects
- 20: Rendering of Frictional Contact with Deformable Environments
- 21: Measurement-Based Modeling for Haptic Rendering
- Part III: Applications
- Bibliography
- Index