
- 196 pages
- English
- PDF
- Available on iOS & Android
eBook - PDF
About this book
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.
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Yes, you can access Storyplaying by Sebastian Domsch in PDF and/or ePUB format, as well as other popular books in Literature & Literary Criticism. We have over one million books available in our catalogue for you to explore.
Information
Table of contents
- 1 Introduction: What is Storyplaying?
- 2 Video Games and Narrative
- 3 Non-Unilinear Gameplay in Video Games
- 4 Non-Unilinear Narrative in Video Games
- 5 Choice and Narrative in Video Games
- 6 Narrative’s Contrast Agent: Moral Choices
- 7 The Future of Storyplaying
- Works Cited
- Index