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Mostrando 301 - 360 de 513 libros
Data Visualization: Representing Information on Modern Web
Andy Kirk, Simon Timms, ndrew Rininsland, Swizec Teller
2016
3D Game Textures
Luke Ahearn
2016
Information Theory Tools for Visualization
Min Chen, Miquel Feixas, Ivan Viola, Anton Bardera, Han-Wei Shen, Mateu Sbert
2016
Information Theory Tools for Visualization
Min Chen, Miquel Feixas, Ivan Viola, Anton Bardera, Han-Wei Shen, Mateu Sbert
2016
SVG
Oswald Campesato
2016
Simulation for Applied Graph Theory Using Visual C++
Shaharuddin Salleh, Zuraida Abal Abas
2016
Image Content Retargeting
Alessandro Artusi, Francesco Banterle, Tunç Ozan Aydın, Daniele Panozzo, Olga Sorkine-Hornung
2016
3D Printing Designs: Fun and Functional Projects
Joe Larson
2016
Spark GraphX in Action
Michael Malak, Robin East
2016
How Do I Do That in Photoshop?
Scott Kelby
2016
Honoring the Code
Matt Barton
2016
GPU Pro 2
Wolfgang Engel
2016
Honoring the Code
Matt Barton
2016
Real-Time Shadows
Elmar Eisemann, Michael Schwarz, Ulf Assarsson, Michael Wimmer
2016
The Art of Image Processing with Java
Kenny A. Hunt
2016
Visual Perception from a Computer Graphics Perspective
William Thompson, Roland Fleming, Sarah Creem-Regehr, Jeanine Kelly Stefanucci
2016
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
2016
2D Graphics Programming for Games
John Pile, Jr.
2016
A Field Guide to Digital Color
Maureen Stone
2016
Rendu 3D avec Blender et Cycles
Henri Hebeisen
2016
Unity 5.x Shaders and Effects Cookbook
Alan Zucconi
2016
Interaction Design for 3D User Interfaces
Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe, Malek Adjouadi
2016
Variational Methods in Image Processing
Luminita A. Vese, Carole Le Guyader
2015
Sparse Image and Signal Processing
Jean-Luc Starck, Fionn Murtagh, Jalal Fadili
2015
Digital Character Development
Rob O'Neill
2015
Fluid Simulation for Computer Graphics
Robert Bridson
2015
Presumptive Design
Leo Frishberg, Charles Lambdin
2015
WebGL Insights
Patrick Cozzi
2015
Introduction to Windows® and Graphics Programming with Visual C++®
Roger Mayne
2015
Interactive Data Visualization
Matthew O. Ward, Georges Grinstein, Daniel Keim
2015
The Indispensable Guide to Lightroom CC
Sean McCormack
2015
Blender for Visual Effects
Sam Vila
2015
Digital Paintbook Volume 3
Arthur Haas, Lawrence Mann, Julia Briemle, Paul Kolvenbach, Juhani Jokinen, Rudi Salzer, Oliver Wetter, Wacom, Roger Hassler
2015
A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing
Daniel Cohen-Or, Chen Greif, Tao Ju, Niloy J. Mitra, Ariel Shamir, Olga Sorkine-Hornung, Hao (Richard) Zhang
2015
Digital Representations of the Real World
Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt
2015
Virtual Character Design for Games and Interactive Media
Robin James Stuart Sloan
2015
Game AI Pro 2
Steven Rabin
2015
Understanding Geometric Algebra
Kenichi Kanatani
2015
Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition
Jos Dirksen
2015
Industrial Tomography
2015
iOS Game Programming Cookbook
Bhanu Birani, Chhavi Vaishnav
2015
Interactive Applications Using Matplotlib
Benjamin V. Root
2015
Robots and Communication
E. Sandry
2015
Three.js Cookbook
Jos Dirksen
2015
Software, Animation and the Moving Image
A. Wood
2014
Computer-Aided Graphing and Simulation Tools for AutoCAD Users
P. A. Simionescu
2014
The Uncanny Valley in Games and Animation
Angela Tinwell
2014
The Uncanny Valley in Games and Animation
Angela Tinwell
2014
View-based 3-D Object Retrieval
Yue Gao, Qionghai Dai
2014
Image and Video Compression
Madhuri A. Joshi, Mehul S. Raval, Yogesh H. Dandawate, Kalyani R. Joshi, Shilpa P. Metkar
2014
Grafica per il Marketing
STEFANO FERRANTI
2014
Essential Skills for 3D Modeling, Rendering, and Animation
Nicholas Bernhardt Zeman
2014
Essential Skills for 3D Modeling, Rendering, and Animation
Nicholas Bernhardt Zeman
2014
Blender for Animation and Film-Based Production
Michelangelo Manrique
2014
3D-Drucken für Einsteiger
Heiner Stiller
2014
Precision Photoshop
Lopsie Schwartz
2014
Data Visualization
Alexandru C. Telea
2014
There's Not an App for That
Simon Robinson, Gary Marsden, Matt Jones
2014
GPGPU Programming for Games and Science
David H. Eberly
2014
Chromatic Algorithms
Carolyn L. Kane
2014
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