Hands-On GUI Application Development in Go
Build responsive, cross-platform, graphical applications with the Go programming language
Andrew Williams
- 450 pages
- English
- ePUB (adapté aux mobiles)
- Disponible sur iOS et Android
Hands-On GUI Application Development in Go
Build responsive, cross-platform, graphical applications with the Go programming language
Andrew Williams
Ă propos de ce livre
Discover Golang's GUI libraries such as Go-GTK (GIMP Toolkit) and Go-Qt and build beautiful, performant, and responsive graphical applications
Key Features
- Conceptualize and build state-of-art GUI applications with Golang (Go)
- Tackle the complexity of varying GUI application sizes with a structured and scalable approach
- Get hands-on experience of GUI development with Shiny, and labs/ui, Fyne, and Walk
Book Description
Go is often compared to C++ when it comes to low-level programming and implementations that require faster processing, such as Graphical User Interfaces (GUIs). In fact, many claim that Go is superior to C++ in terms of its concurrency and ease of use. Most graphical application toolkits, though, are still written using C or C++, and so they don't enjoy the benefits of using a modern programming language such as Go.
This guide to programming GUIs with Go 1.11 explores the various toolkits available, including UI, Walk, Shiny, and Fyne. The book compares the vision behind each project to help you pick the right approach for your project. Each framework is described in detail, outlining how you can build performant applications that users will love. To aid you further in creating applications using these emerging technologies, you'll be able to easily refer to code samples and screenshots featured in the book. In addition to toolkit-specific discussions, you'll cover more complex topics, such as how to structure growing graphical applications, and how cross-platform applications can integrate with each desktop operating system to create a seamless user experience. By delving into techniques and best practices for organizing and scaling Go-based graphical applications, you'll also glimpse Go's impressive concurrency system. In the concluding chapters, you'll discover how to distribute to the main desktop marketplaces and distribution channels.
By the end of this book, you'll be a confident GUI developer who can use the Go language to boost the performance of your applications.
What you will learn
- Understand the benefits and complexities of building native graphical applications
- Gain insights into how Go makes cross-platform graphical application development simple
- Build platform-native GUI applications using andlabs/ui
- Develop graphical Windows applications using Walk
- Create multiplatform GUI applications using Shiny, Nuklear, and Fyne
- Use Go wrappers for GTK and Qt for GUI application development
- Streamline your requirements to pick the correct toolkit strategy
Who this book is for
This book is designed for Go developers who are interested in building native graphical applications for desktop computers and beyond. Some knowledge of building applications using Go is useful, but not essential. Experience in developing GUIs is not required as the book explores the benefits and challenges they pose. This book will also be beneficial for GUI application developers who are interested in trying Go.
Foire aux questions
Informations
Section 1: Graphical User Interface Development
- Chapter 1, The Benefits of Native Graphical ApplicationsÂ
- Chapter 2, Graphical User Interface Challenges
- Chapter 3, Go to the Rescue!
The Benefits of Native Graphical Applications
- The history of Graphical User Interfaces (GUIs) through desktop, web, and mobile
- The importance of a well-integrated and responsive application interface
- User expectations of both online and offline native applications
- The developer benefits of building native graphical applications
Return of the graphical application
"The best way to predict the future is to invent it."
- Alan Kay, PARC
Personal computers
From desktop to internet
Smart phones, apps, and customer retention
Native performance
"Users really respond to speed."
- Marissa Mayer, Google VP