
Sport Consumer Behaviour
Marketing Strategies
- 344 pages
- English
- ePUB (mobile friendly)
- Available on iOS & Android
About this book
All successful marketing strategies in sport or events must take into account the complex behaviour of consumers. This book offers a complete introduction to consumer behaviour in sport and events, combining theory and cutting-edge research with practical guidance and advice to enable students and industry professionals to become more effective practitioners. Written by three of the world's leading sports marketing academics, it covers a wide range of areas including:
- social media and digital marketing
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- the segmentation of the sport consumer market
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- service quality and customer satisfaction
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- sport consumer personalities and attitudes
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- the external and environmental factors that influence sport consumer behaviour.
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These chapters are followed by a selection of international case studies on topics such as female sport fans, college sports, marathons and community engagement. The book's companion website also provides additional resources exclusively for instructors and students, including test banks, slides and useful web links.
As the only up-to-date textbook to focus on consumer behaviour in sport and events, Sport Consumer Behaviour: Marketing Strategies offers a truly global perspective on this rapidly-growing subject. This book is an invaluable resource for anyone involved in the sport and events industries, from students and academics to professional marketers.
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Information
Introduction and consumer segmentation
Chapter 1
Introduction to sport consumer behaviour and decision-making
- introduce the concept of sport experience design
- describe sport consumer behaviour and provide a definition
- discuss resources of time, money and effort related to sport experiences
- introduce a sport consumer behaviour decision-making model
- describe sport marketing actions.
1.0 Introduction
1.1 Sport Experience Design
1.2 Sport Consumer Behaviour Background
- Time resources relate to the actual usage hours of sport that occurs in daily activities. The sport researcher can calculate the number of hours watching either a live sport event in person or via TV, radio, internet or mobile devices; participating in various sport and recreation activities, competitions and events; participating in fantasy leagues or tipping competitions; using the internet to follow a sport or using sport as a topic of conversation at work or at social gatherings. In addition, the time devoted to sport, recreation and event-related usage can affect other sport and non-sport activities. For example, being a professional football fan can reduce the amount of time devoted to active recreational sport participation or taking a child to the zoo. Similarly, training for a marathon event may require not playing golf on the weekends for a few months and giving up late night social entertainment. The level of attention devoted to sport also often impacts consumption behaviour not traditionally sport related. For example, individuals may decide on sport-related home decorating, food and dining, movies, clothing, education, automobiles and office supplies. Sport lifestyle purchases often occur among committed cyclists, rock climbers, as well as die-hard sport fans.
- Money resources reflect the financial commitment required to purchase and use the sport product or service. This can include the purchase of tickets to sporting events, club memberships, attending the sporting event, licensed merchandise, registration fees, sport equipment and subscriptions. However, decisions related to the individualās budgeting capabilities need to be taken into consideration by the sport researcher as a consumerās financial situation will impact his/her ability to use a sport product or service. For example, a sport consumerās ability to purchase a team membership, season tickets or travel to a FIFA World Cup game will be determined by his/her amount of disposable income. Collecting financial information from sport consumers can provide researchers with purchase and usage levels in order to determine supply and demand of various sport products and services.
- Effort resources reflect both physical and mental requirements in order to use a sport product or service. Effort is particularly applicable in the context of participatory sports. For example, training for a marathon, participating in group exercise classes at a fitness club and playing tennis are examples of activities that require physical effort. The participatory requirements of each sport activity, in terms of the level of difficulty and the physical effort required, are factors which influence sport consumer decision-making and represent personal characteristics of the sport consumer (e.g. age, fitness level, skills). For a spectator, effort is also required. For example, waking up on Saturday at 8:00am and travelling to a sport venue to begin pre-game tailgating and festivities for a live soccer match at 8:00pm requires considerable effort and stamina. For both spectator and participant, mental effort is required in pursuit of using the sport product or service. This includes the amount of cognitive activity devoted toward thinking about purchase or using the sport product or service. Regardless of the context, the resource elements of time, money and effort are key indicators of what is important to a sport consumer, and help to understand how consumption decisions are made.
1.3 A Sport Consumer Dec...
Table of contents
- Cover
- Title
- Copyright
- Contents
- List of illustrations
- Acknowledgements
- Preface
- Part 1: Introduction and consumer segmentation
- Part 2: Inputs: external forces and branding
- Part 3: Processes: internal psychological components
- Part 4: Outputs: sport consumer connections and satisfaction
- Part 5: An alternative perspective on sport consumer behaviour
- Part 6: Case studies
- Part 7: Topics of interest for sport marketing
- Index